Spirit Shielding
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.8% ± 0.3 (n=96,373) | +1.3 pp |
| 10–20 min | 50.5% ± 0.2 (n=296,494) | +0.6 pp |
| 20 min or later | 44.6% ± 0.3 (n=78,202) | -2.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.8% ± 0.5 (n=33,303) | +2.3 pp | |
| 56.1% ± 0.7 (n=18,402) | +1.1 pp | |
| 46.7% ± 1.2 (n=6,885) | +1.1 pp | |
| 49.7% ± 0.8 (n=15,675) | +1.1 pp | |
| 57.0% ± 0.6 (n=29,217) | +1.0 pp | |
| 56.0% ± 0.6 (n=29,245) | +0.9 pp | |
| 45.7% ± 1.7 (n=3,336) | +0.6 pp | |
| 46.3% ± 2.3 (n=1,747) | +0.6 pp | |
| 53.0% ± 0.8 (n=13,375) | +0.5 pp | |
| 49.1% ± 1.8 (n=3,014) | +0.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 471,069 | 50.2% ± 0.1 (n=471,069) | 10.1% (n=4,643,618) |
| 1 Initiate | 25,950 | 48.2% ± 0.6 (n=25,950) | 9.1% (n=286,633) |
| 2 Seeker | 50,432 | 49.3% ± 0.4 (n=50,432) | 8.9% (n=567,145) |
| 3 Acolyte | 49,195 | 50.2% ± 0.4 (n=49,195) | 9.1% (n=538,601) |
| 4 Sentinel | 42,275 | 50.4% ± 0.5 (n=42,275) | 9.3% (n=454,663) |
| 5 Mystic | 40,100 | 50.9% ± 0.5 (n=40,100) | 9.7% (n=412,948) |
| 6 Ritualist | 41,721 | 51.0% ± 0.5 (n=41,721) | 10.0% (n=417,480) |
| 7 Emissary | 41,466 | 51.0% ± 0.5 (n=41,466) | 10.3% (n=403,465) |
| 8 Oracle | 59,738 | 50.2% ± 0.4 (n=59,738) | 10.9% (n=546,368) |
| 9 Phantom | 52,088 | 50.9% ± 0.4 (n=52,088) | 12.1% (n=432,077) |
| 10 Ascendant | 28,588 | 50.7% ± 0.6 (n=28,588) | 13.4% (n=213,670) |
| 11 Eternus | 12,316 | 50.5% ± 0.9 (n=12,316) | 15.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.