Stalker
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.2% ± 0.1 (n=473,151) | +0.2 pp |
| 10–20 min | 45.9% ± 0.4 (n=58,991) | -0.4 pp |
| 20 min or later | 44.3% ± 1.3 (n=5,575) | -3.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 53.1% ± 6.1 (n=254) | +6.1 pp | |
| 53.1% ± 2.0 (n=2,510) | +3.0 pp | |
| 48.4% ± 0.5 (n=33,235) | +2.6 pp | |
| 48.7% ± 3.7 (n=692) | +2.1 pp | |
| 47.8% ± 0.4 (n=62,715) | +1.6 pp | |
| 50.5% ± 0.4 (n=71,026) | +1.5 pp | |
| 48.8% ± 3.6 (n=731) | +1.5 pp | |
| 49.6% ± 0.4 (n=77,431) | +1.1 pp | |
| 48.2% ± 0.4 (n=69,509) | +1.0 pp | |
| 44.0% ± 2.6 (n=1,408) | +1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 537,717 | 49.6% ± 0.1 (n=537,717) | 11.6% (n=4,643,618) |
| 1 Initiate | 25,792 | 49.3% ± 0.6 (n=25,792) | 9.0% (n=286,633) |
| 2 Seeker | 54,877 | 49.8% ± 0.4 (n=54,877) | 9.7% (n=567,145) |
| 3 Acolyte | 54,435 | 50.3% ± 0.4 (n=54,435) | 10.1% (n=538,601) |
| 4 Sentinel | 48,804 | 49.8% ± 0.4 (n=48,804) | 10.7% (n=454,663) |
| 5 Mystic | 45,323 | 49.8% ± 0.5 (n=45,323) | 11.0% (n=412,948) |
| 6 Ritualist | 48,028 | 49.9% ± 0.4 (n=48,028) | 11.5% (n=417,480) |
| 7 Emissary | 49,927 | 49.8% ± 0.4 (n=49,927) | 12.4% (n=403,465) |
| 8 Oracle | 72,059 | 49.7% ± 0.4 (n=72,059) | 13.2% (n=546,368) |
| 9 Phantom | 60,861 | 49.8% ± 0.4 (n=60,861) | 14.1% (n=432,077) |
| 10 Ascendant | 32,574 | 49.8% ± 0.5 (n=32,574) | 15.2% (n=213,670) |
| 11 Eternus | 11,512 | 50.7% ± 0.9 (n=11,512) | 14.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.