Deadlock By The Numbers

Stalker

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min50.2% ± 0.1 (n=473,151)+0.2 pp
10–20 min45.9% ± 0.4 (n=58,991)-0.4 pp
20 min or later44.3% ± 1.3 (n=5,575)-3.8 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Viscous53.1% ± 6.1 (n=254)+6.1 pp
Apollo53.1% ± 2.0 (n=2,510)+3.0 pp
Bebop48.4% ± 0.5 (n=33,235)+2.6 pp
Sinclair48.7% ± 3.7 (n=692)+2.1 pp
Silver47.8% ± 0.4 (n=62,715)+1.6 pp
Yamato50.5% ± 0.4 (n=71,026)+1.5 pp
Venator48.8% ± 3.6 (n=731)+1.5 pp
Calico49.6% ± 0.4 (n=77,431)+1.1 pp
Billy48.2% ± 0.4 (n=69,509)+1.0 pp
Deadman Danny44.0% ± 2.6 (n=1,408)+1.0 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers537,71749.6% ± 0.1 (n=537,717)11.6% (n=4,643,618)
1 Initiate25,79249.3% ± 0.6 (n=25,792)9.0% (n=286,633)
2 Seeker54,87749.8% ± 0.4 (n=54,877)9.7% (n=567,145)
3 Acolyte54,43550.3% ± 0.4 (n=54,435)10.1% (n=538,601)
4 Sentinel48,80449.8% ± 0.4 (n=48,804)10.7% (n=454,663)
5 Mystic45,32349.8% ± 0.5 (n=45,323)11.0% (n=412,948)
6 Ritualist48,02849.9% ± 0.4 (n=48,028)11.5% (n=417,480)
7 Emissary49,92749.8% ± 0.4 (n=49,927)12.4% (n=403,465)
8 Oracle72,05949.7% ± 0.4 (n=72,059)13.2% (n=546,368)
9 Phantom60,86149.8% ± 0.4 (n=60,861)14.1% (n=432,077)
10 Ascendant32,57449.8% ± 0.5 (n=32,574)15.2% (n=213,670)
11 Eternus11,51250.7% ± 0.9 (n=11,512)14.7% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.