Deadlock By The Numbers

Quicksilver Reload

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min50.7% ± 0.1 (n=559,896)+0.4 pp
10–20 min47.6% ± 0.2 (n=196,259)-2.0 pp
20 min or later50.4% ± 0.4 (n=73,139)-0.7 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Mina47.5% ± 0.3 (n=135,697)+1.4 pp
Lash51.6% ± 0.3 (n=110,130)+1.2 pp
Holliday52.1% ± 1.3 (n=5,855)+1.1 pp
Wraith52.9% ± 0.3 (n=152,767)+1.1 pp
Mo & Krill48.9% ± 0.4 (n=74,999)+0.9 pp
Vindicta51.3% ± 0.3 (n=84,619)+0.5 pp
Dynamo54.7% ± 2.0 (n=2,339)+0.4 pp
Vyper51.3% ± 0.5 (n=39,936)+0.1 pp
Grey Talon47.6% ± 2.0 (n=2,387)-0.0 pp
Violet50.6% ± 1.6 (n=3,841)-0.2 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers829,29449.9% ± 0.1 (n=829,294)17.9% (n=4,643,618)
1 Initiate54,73949.0% ± 0.4 (n=54,739)19.1% (n=286,633)
2 Seeker104,88749.5% ± 0.3 (n=104,887)18.5% (n=567,145)
3 Acolyte98,52950.1% ± 0.3 (n=98,529)18.3% (n=538,601)
4 Sentinel80,69950.0% ± 0.3 (n=80,699)17.7% (n=454,663)
5 Mystic72,89650.6% ± 0.4 (n=72,896)17.7% (n=412,948)
6 Ritualist74,75150.1% ± 0.4 (n=74,751)17.9% (n=417,480)
7 Emissary70,15250.4% ± 0.4 (n=70,152)17.4% (n=403,465)
8 Oracle95,21550.2% ± 0.3 (n=95,215)17.4% (n=546,368)
9 Phantom73,86050.9% ± 0.4 (n=73,860)17.1% (n=432,077)
10 Ascendant35,67350.8% ± 0.5 (n=35,673)16.7% (n=213,670)
11 Eternus12,64551.5% ± 0.9 (n=12,645)16.2% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.