Vampiric Burst
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=3) | — |
| 10–20 min | 58.4% ± 0.9 (n=12,495) | -1.1 pp |
| 20 min or later | 55.0% ± 0.2 (n=219,446) | -0.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.1% ± 4.9 (n=383) | +2.8 pp | |
| 53.1% ± 1.8 (n=2,860) | +2.6 pp | |
| 53.7% ± 2.7 (n=1,329) | +2.4 pp | |
| 50.0% ± 2.3 (n=1,770) | +2.0 pp | |
| 55.1% ± 2.0 (n=2,450) | +1.4 pp | |
| 59.3% ± 0.7 (n=20,290) | +1.2 pp | |
| 55.9% ± 3.7 (n=674) | +1.2 pp | |
| 50.5% ± 9.2 (n=109) | +0.9 pp | |
| 48.5% ± 5.6 (n=301) | +0.5 pp | |
| 58.7% ± 2.7 (n=1,281) | +0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 231,947 | 55.2% ± 0.2 (n=231,947) | 5.0% (n=4,643,618) |
| 1 Initiate | 16,592 | 55.0% ± 0.8 (n=16,592) | 5.8% (n=286,633) |
| 2 Seeker | 35,167 | 54.6% ± 0.5 (n=35,167) | 6.2% (n=567,145) |
| 3 Acolyte | 31,727 | 55.0% ± 0.5 (n=31,727) | 5.9% (n=538,601) |
| 4 Sentinel | 25,521 | 55.0% ± 0.6 (n=25,521) | 5.6% (n=454,663) |
| 5 Mystic | 22,118 | 55.9% ± 0.7 (n=22,118) | 5.4% (n=412,948) |
| 6 Ritualist | 21,023 | 55.8% ± 0.7 (n=21,023) | 5.0% (n=417,480) |
| 7 Emissary | 18,532 | 55.8% ± 0.7 (n=18,532) | 4.6% (n=403,465) |
| 8 Oracle | 22,538 | 55.9% ± 0.6 (n=22,538) | 4.1% (n=546,368) |
| 9 Phantom | 14,895 | 56.4% ± 0.8 (n=14,895) | 3.4% (n=432,077) |
| 10 Ascendant | 5,759 | 56.3% ± 1.3 (n=5,759) | 2.7% (n=213,670) |
| 11 Eternus | 1,724 | 58.6% ± 2.3 (n=1,724) | 2.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.