Extra Regen
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.1% ± 0.1 (n=1,385,723) | -0.1 pp |
| 10–20 min | 50.3% ± 0.3 (n=125,087) | +1.0 pp |
| 20 min or later | 51.8% ± 0.6 (n=30,163) | +1.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 53.6% ± 0.3 (n=93,154) | +1.6 pp | |
| 47.4% ± 0.3 (n=82,605) | +0.9 pp | |
| 45.8% ± 0.5 (n=40,647) | +0.5 pp | |
| 53.2% ± 0.3 (n=98,514) | +0.4 pp | |
| 51.6% ± 0.9 (n=12,160) | +0.4 pp | |
| 54.6% ± 0.4 (n=47,516) | +0.4 pp | |
| 50.8% ± 0.4 (n=73,376) | +0.2 pp | |
| 47.5% ± 0.4 (n=55,210) | +0.2 pp | |
| 52.1% ± 0.4 (n=55,170) | +0.2 pp | |
| 54.4% ± 0.5 (n=36,219) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,540,973 | 50.1% ± 0.1 (n=1,540,973) | 33.2% (n=4,643,618) |
| 1 Initiate | 89,571 | 50.1% ± 0.3 (n=89,571) | 31.2% (n=286,633) |
| 2 Seeker | 183,058 | 50.5% ± 0.2 (n=183,058) | 32.3% (n=567,145) |
| 3 Acolyte | 177,153 | 50.2% ± 0.2 (n=177,153) | 32.9% (n=538,601) |
| 4 Sentinel | 152,284 | 50.3% ± 0.3 (n=152,284) | 33.5% (n=454,663) |
| 5 Mystic | 137,934 | 50.3% ± 0.3 (n=137,934) | 33.4% (n=412,948) |
| 6 Ritualist | 140,709 | 50.3% ± 0.3 (n=140,709) | 33.7% (n=417,480) |
| 7 Emissary | 136,867 | 50.1% ± 0.3 (n=136,867) | 33.9% (n=403,465) |
| 8 Oracle | 183,810 | 50.0% ± 0.2 (n=183,810) | 33.6% (n=546,368) |
| 9 Phantom | 146,568 | 50.4% ± 0.3 (n=146,568) | 33.9% (n=432,077) |
| 10 Ascendant | 71,514 | 50.3% ± 0.4 (n=71,514) | 33.5% (n=213,670) |
| 11 Eternus | 25,867 | 50.9% ± 0.6 (n=25,867) | 33.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.