Spirit Lifesteal
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.6% ± 0.3 (n=102,441) | +1.1 pp |
| 10–20 min | 51.1% ± 0.1 (n=434,055) | +0.8 pp |
| 20 min or later | 53.0% ± 0.2 (n=376,103) | +1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.3% ± 1.7 (n=3,455) | +3.6 pp | |
| 50.0% ± 1.1 (n=8,529) | +2.9 pp | |
| 53.8% ± 1.1 (n=7,845) | +2.5 pp | |
| 50.6% ± 0.4 (n=58,937) | +2.3 pp | |
| 48.3% ± 1.2 (n=6,522) | +2.1 pp | |
| 47.5% ± 0.8 (n=15,476) | +1.9 pp | |
| 53.4% ± 0.3 (n=97,790) | +1.5 pp | |
| 56.5% ± 0.9 (n=11,245) | +1.4 pp | |
| 52.5% ± 2.2 (n=1,924) | +1.0 pp | |
| 47.9% ± 0.6 (n=23,359) | +0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 912,600 | 52.2% ± 0.1 (n=912,600) | 19.7% (n=4,643,618) |
| 1 Initiate | 76,438 | 51.8% ± 0.4 (n=76,438) | 26.7% (n=286,633) |
| 2 Seeker | 140,212 | 52.1% ± 0.3 (n=140,212) | 24.7% (n=567,145) |
| 3 Acolyte | 124,258 | 52.1% ± 0.3 (n=124,258) | 23.1% (n=538,601) |
| 4 Sentinel | 96,681 | 52.3% ± 0.3 (n=96,681) | 21.3% (n=454,663) |
| 5 Mystic | 82,602 | 52.2% ± 0.3 (n=82,602) | 20.0% (n=412,948) |
| 6 Ritualist | 77,756 | 52.4% ± 0.4 (n=77,756) | 18.6% (n=417,480) |
| 7 Emissary | 70,301 | 52.5% ± 0.4 (n=70,301) | 17.4% (n=403,465) |
| 8 Oracle | 84,781 | 52.6% ± 0.3 (n=84,781) | 15.5% (n=546,368) |
| 9 Phantom | 59,286 | 53.2% ± 0.4 (n=59,286) | 13.7% (n=432,077) |
| 10 Ascendant | 25,238 | 53.3% ± 0.6 (n=25,238) | 11.8% (n=213,670) |
| 11 Eternus | 6,647 | 55.3% ± 1.2 (n=6,647) | 8.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.