Juggernaut
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=12) | — |
| 10–20 min | 57.1% ± 1.2 (n=6,240) | -0.9 pp |
| 20 min or later | 54.9% ± 0.2 (n=310,085) | -1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 53.4% ± 1.2 (n=6,335) | +0.5 pp | |
| 55.0% ± 2.8 (n=1,219) | +0.4 pp | |
| 53.3% ± 6.6 (n=214) | +0.3 pp | |
| 56.3% ± 1.3 (n=6,013) | -0.5 pp | |
| 55.1% ± 2.3 (n=1,854) | -0.6 pp | |
| 54.2% ± 6.1 (n=253) | -0.9 pp | |
| 55.5% ± 0.8 (n=14,639) | -1.0 pp | |
| 51.4% ± 7.2 (n=183) | -1.3 pp | |
| 54.8% ± 1.8 (n=2,961) | -1.4 pp | |
| 50.0% ± 3.8 (n=670) | -1.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 316,339 | 54.9% ± 0.2 (n=316,339) | 6.8% (n=4,643,618) |
| 1 Initiate | 26,135 | 55.1% ± 0.6 (n=26,135) | 9.1% (n=286,633) |
| 2 Seeker | 49,922 | 55.2% ± 0.4 (n=49,922) | 8.8% (n=567,145) |
| 3 Acolyte | 42,951 | 55.5% ± 0.5 (n=42,951) | 8.0% (n=538,601) |
| 4 Sentinel | 34,383 | 55.3% ± 0.5 (n=34,383) | 7.6% (n=454,663) |
| 5 Mystic | 29,125 | 54.6% ± 0.6 (n=29,125) | 7.1% (n=412,948) |
| 6 Ritualist | 27,870 | 54.4% ± 0.6 (n=27,870) | 6.7% (n=417,480) |
| 7 Emissary | 25,197 | 54.0% ± 0.6 (n=25,197) | 6.2% (n=403,465) |
| 8 Oracle | 28,884 | 54.5% ± 0.6 (n=28,884) | 5.3% (n=546,368) |
| 9 Phantom | 19,012 | 55.5% ± 0.7 (n=19,012) | 4.4% (n=432,077) |
| 10 Ascendant | 7,707 | 56.1% ± 1.1 (n=7,707) | 3.6% (n=213,670) |
| 11 Eternus | 1,956 | 57.1% ± 2.2 (n=1,956) | 2.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.