Deadlock By The Numbers

Extra Health

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min52.9% ± 0.1 (n=658,096)+2.0 pp
10–20 min48.8% ± 0.2 (n=346,045)-0.3 pp
20 min or later52.8% ± 0.4 (n=74,336)+0.8 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Yamato56.7% ± 0.8 (n=15,156)+2.9 pp
Pocket48.4% ± 3.4 (n=829)+2.2 pp
Dynamo55.1% ± 2.3 (n=1,744)+1.8 pp
Drifter51.4% ± 0.4 (n=70,727)+1.6 pp
Seven55.3% ± 1.0 (n=9,136)+1.3 pp
Billy52.8% ± 0.6 (n=23,890)+1.1 pp
Haze54.7% ± 0.3 (n=130,083)+1.1 pp
Sinclair48.8% ± 1.2 (n=6,886)+0.9 pp
Abrams53.0% ± 0.6 (n=26,959)+0.7 pp
Mirage44.0% ± 3.2 (n=945)+0.6 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,078,47851.6% ± 0.1 (n=1,078,478)23.2% (n=4,643,618)
1 Initiate59,36151.1% ± 0.4 (n=59,361)20.7% (n=286,633)
2 Seeker119,67751.7% ± 0.3 (n=119,677)21.1% (n=567,145)
3 Acolyte118,84351.8% ± 0.3 (n=118,843)22.1% (n=538,601)
4 Sentinel101,84452.2% ± 0.3 (n=101,844)22.4% (n=454,663)
5 Mystic94,71852.0% ± 0.3 (n=94,718)22.9% (n=412,948)
6 Ritualist97,88451.7% ± 0.3 (n=97,884)23.4% (n=417,480)
7 Emissary97,08552.1% ± 0.3 (n=97,085)24.1% (n=403,465)
8 Oracle135,97051.5% ± 0.3 (n=135,970)24.9% (n=546,368)
9 Phantom111,04151.5% ± 0.3 (n=111,041)25.7% (n=432,077)
10 Ascendant58,69251.1% ± 0.4 (n=58,692)27.5% (n=213,670)
11 Eternus23,61350.5% ± 0.6 (n=23,613)30.2% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.