Extra Health
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.9% ± 0.1 (n=658,096) | +2.0 pp |
| 10–20 min | 48.8% ± 0.2 (n=346,045) | -0.3 pp |
| 20 min or later | 52.8% ± 0.4 (n=74,336) | +0.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.7% ± 0.8 (n=15,156) | +2.9 pp | |
| 48.4% ± 3.4 (n=829) | +2.2 pp | |
| 55.1% ± 2.3 (n=1,744) | +1.8 pp | |
| 51.4% ± 0.4 (n=70,727) | +1.6 pp | |
| 55.3% ± 1.0 (n=9,136) | +1.3 pp | |
| 52.8% ± 0.6 (n=23,890) | +1.1 pp | |
| 54.7% ± 0.3 (n=130,083) | +1.1 pp | |
| 48.8% ± 1.2 (n=6,886) | +0.9 pp | |
| 53.0% ± 0.6 (n=26,959) | +0.7 pp | |
| 44.0% ± 3.2 (n=945) | +0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,078,478 | 51.6% ± 0.1 (n=1,078,478) | 23.2% (n=4,643,618) |
| 1 Initiate | 59,361 | 51.1% ± 0.4 (n=59,361) | 20.7% (n=286,633) |
| 2 Seeker | 119,677 | 51.7% ± 0.3 (n=119,677) | 21.1% (n=567,145) |
| 3 Acolyte | 118,843 | 51.8% ± 0.3 (n=118,843) | 22.1% (n=538,601) |
| 4 Sentinel | 101,844 | 52.2% ± 0.3 (n=101,844) | 22.4% (n=454,663) |
| 5 Mystic | 94,718 | 52.0% ± 0.3 (n=94,718) | 22.9% (n=412,948) |
| 6 Ritualist | 97,884 | 51.7% ± 0.3 (n=97,884) | 23.4% (n=417,480) |
| 7 Emissary | 97,085 | 52.1% ± 0.3 (n=97,085) | 24.1% (n=403,465) |
| 8 Oracle | 135,970 | 51.5% ± 0.3 (n=135,970) | 24.9% (n=546,368) |
| 9 Phantom | 111,041 | 51.5% ± 0.3 (n=111,041) | 25.7% (n=432,077) |
| 10 Ascendant | 58,692 | 51.1% ± 0.4 (n=58,692) | 27.5% (n=213,670) |
| 11 Eternus | 23,613 | 50.5% ± 0.6 (n=23,613) | 30.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.