Cheat Death
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=5) | — |
| 10–20 min | 55.4% ± 2.0 (n=2,435) | +0.6 pp |
| 20 min or later | 56.9% ± 0.3 (n=86,381) | +0.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.3% ± 1.2 (n=6,467) | +4.1 pp | |
| 58.4% ± 6.5 (n=214) | +3.5 pp | |
| 51.9% ± 0.6 (n=23,492) | +3.4 pp | |
| 58.7% ± 2.2 (n=1,929) | +3.2 pp | |
| 56.1% ± 3.7 (n=701) | +3.1 pp | |
| 58.7% ± 1.0 (n=8,650) | +2.9 pp | |
| 59.6% ± 7.0 (n=183) | +2.9 pp | |
| 60.3% ± 5.8 (n=267) | +2.9 pp | |
| 59.1% ± 1.2 (n=6,670) | +2.8 pp | |
| 57.4% ± 8.4 (n=129) | +2.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 88,822 | 56.9% ± 0.3 (n=88,822) | 1.9% (n=4,643,618) |
| 1 Initiate | 6,183 | 56.2% ± 1.2 (n=6,183) | 2.2% (n=286,633) |
| 2 Seeker | 12,469 | 55.4% ± 0.9 (n=12,469) | 2.2% (n=567,145) |
| 3 Acolyte | 11,080 | 55.9% ± 0.9 (n=11,080) | 2.1% (n=538,601) |
| 4 Sentinel | 8,771 | 56.8% ± 1.0 (n=8,771) | 1.9% (n=454,663) |
| 5 Mystic | 7,949 | 57.9% ± 1.1 (n=7,949) | 1.9% (n=412,948) |
| 6 Ritualist | 8,184 | 57.1% ± 1.1 (n=8,184) | 2.0% (n=417,480) |
| 7 Emissary | 7,651 | 57.5% ± 1.1 (n=7,651) | 1.9% (n=403,465) |
| 8 Oracle | 9,826 | 57.4% ± 1.0 (n=9,826) | 1.8% (n=546,368) |
| 9 Phantom | 7,679 | 57.7% ± 1.1 (n=7,679) | 1.8% (n=432,077) |
| 10 Ascendant | 3,510 | 59.4% ± 1.6 (n=3,510) | 1.6% (n=213,670) |
| 11 Eternus | 937 | 61.5% ± 3.1 (n=937) | 1.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.