Tesla Bullets
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 57.5% ± 0.3 (n=93,725) | +5.1 pp |
| 10–20 min | 51.8% ± 0.2 (n=191,252) | +3.2 pp |
| 20 min or later | 50.9% ± 0.4 (n=56,118) | +2.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 53.9% ± 0.4 (n=64,944) | +3.0 pp | |
| 56.3% ± 0.5 (n=36,561) | +2.5 pp | |
| 53.6% ± 0.3 (n=112,902) | +2.3 pp | |
| 52.1% ± 0.7 (n=21,539) | +2.1 pp | |
| 49.6% ± 1.7 (n=3,238) | +1.1 pp | |
| 41.8% ± 7.1 (n=182) | +0.6 pp | |
| 54.5% ± 0.4 (n=65,654) | +0.3 pp | |
| 46.9% ± 0.6 (n=23,431) | +0.1 pp | |
| 54.6% ± 3.1 (n=969) | -0.2 pp | |
| 50.0% ± 9.7 (n=98) | -1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 341,095 | 53.2% ± 0.2 (n=341,095) | 7.3% (n=4,643,618) |
| 1 Initiate | 20,035 | 52.4% ± 0.7 (n=20,035) | 7.0% (n=286,633) |
| 2 Seeker | 40,305 | 52.5% ± 0.5 (n=40,305) | 7.1% (n=567,145) |
| 3 Acolyte | 39,182 | 53.2% ± 0.5 (n=39,182) | 7.3% (n=538,601) |
| 4 Sentinel | 32,814 | 53.2% ± 0.5 (n=32,814) | 7.2% (n=454,663) |
| 5 Mystic | 29,931 | 53.3% ± 0.6 (n=29,931) | 7.2% (n=412,948) |
| 6 Ritualist | 30,814 | 53.9% ± 0.6 (n=30,814) | 7.4% (n=417,480) |
| 7 Emissary | 29,770 | 53.6% ± 0.6 (n=29,770) | 7.4% (n=403,465) |
| 8 Oracle | 40,383 | 53.7% ± 0.5 (n=40,383) | 7.4% (n=546,368) |
| 9 Phantom | 32,737 | 54.0% ± 0.5 (n=32,737) | 7.6% (n=432,077) |
| 10 Ascendant | 17,282 | 53.8% ± 0.7 (n=17,282) | 8.1% (n=213,670) |
| 11 Eternus | 6,584 | 54.9% ± 1.2 (n=6,584) | 8.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.