Refresher
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=41) | — |
| 10–20 min | 58.2% ± 1.0 (n=8,496) | +2.8 pp |
| 20 min or later | 55.1% ± 0.2 (n=281,093) | +0.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 63.9% ± 0.5 (n=29,364) | +1.5 pp | |
| 55.8% ± 0.4 (n=54,197) | +1.4 pp | |
| 60.6% ± 0.6 (n=23,966) | +1.3 pp | |
| 60.7% ± 0.6 (n=25,243) | +0.7 pp | |
| 58.7% ± 0.6 (n=22,649) | -0.1 pp | |
| 53.5% ± 1.9 (n=2,616) | -0.4 pp | |
| 55.5% ± 4.9 (n=398) | -0.6 pp | |
| 56.5% ± 5.0 (n=372) | -1.0 pp | |
| 55.9% ± 1.5 (n=3,942) | -1.0 pp | |
| 57.0% ± 1.6 (n=3,821) | -1.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 289,637 | 55.2% ± 0.2 (n=289,637) | 6.2% (n=4,643,618) |
| 1 Initiate | 19,686 | 56.2% ± 0.7 (n=19,686) | 6.9% (n=286,633) |
| 2 Seeker | 40,899 | 56.5% ± 0.5 (n=40,899) | 7.2% (n=567,145) |
| 3 Acolyte | 36,040 | 56.1% ± 0.5 (n=36,040) | 6.7% (n=538,601) |
| 4 Sentinel | 29,709 | 55.5% ± 0.6 (n=29,709) | 6.5% (n=454,663) |
| 5 Mystic | 26,583 | 55.3% ± 0.6 (n=26,583) | 6.4% (n=412,948) |
| 6 Ritualist | 25,620 | 54.5% ± 0.6 (n=25,620) | 6.1% (n=417,480) |
| 7 Emissary | 24,502 | 54.1% ± 0.6 (n=24,502) | 6.1% (n=403,465) |
| 8 Oracle | 31,476 | 53.9% ± 0.6 (n=31,476) | 5.8% (n=546,368) |
| 9 Phantom | 23,408 | 53.3% ± 0.6 (n=23,408) | 5.4% (n=432,077) |
| 10 Ascendant | 11,142 | 54.3% ± 0.9 (n=11,142) | 5.2% (n=213,670) |
| 11 Eternus | 3,136 | 54.2% ± 1.7 (n=3,136) | 4.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.