Magic Carpet
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 58.8% ± 7.8 (n=148) | +3.4 pp |
| 10–20 min | 54.6% ± 1.0 (n=9,850) | +2.1 pp |
| 20 min or later | 57.9% ± 0.5 (n=41,220) | +2.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 64.5% ± 0.9 (n=9,769) | +8.5 pp | |
| 58.5% ± 5.8 (n=270) | +4.9 pp | |
| 53.8% ± 2.4 (n=1,589) | +4.8 pp | |
| 57.3% ± 4.0 (n=592) | +4.5 pp | |
| 55.6% ± 7.4 (n=171) | +4.5 pp | |
| 56.4% ± 0.9 (n=12,627) | +4.3 pp | |
| 62.8% ± 1.5 (n=3,837) | +3.9 pp | |
| 55.7% ± 1.1 (n=8,456) | +3.6 pp | |
| 57.0% ± 2.4 (n=1,654) | +3.5 pp | |
| 62.7% ± 2.6 (n=1,340) | +3.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 51,220 | 57.3% ± 0.4 (n=51,220) | 1.1% (n=4,643,618) |
| 1 Initiate | 3,281 | 58.1% ± 1.7 (n=3,281) | 1.1% (n=286,633) |
| 2 Seeker | 7,359 | 58.8% ± 1.1 (n=7,359) | 1.3% (n=567,145) |
| 3 Acolyte | 6,983 | 57.1% ± 1.2 (n=6,983) | 1.3% (n=538,601) |
| 4 Sentinel | 5,807 | 56.9% ± 1.3 (n=5,807) | 1.3% (n=454,663) |
| 5 Mystic | 4,852 | 57.4% ± 1.4 (n=4,852) | 1.2% (n=412,948) |
| 6 Ritualist | 5,282 | 57.9% ± 1.3 (n=5,282) | 1.3% (n=417,480) |
| 7 Emissary | 4,553 | 57.1% ± 1.4 (n=4,553) | 1.1% (n=403,465) |
| 8 Oracle | 5,154 | 57.5% ± 1.3 (n=5,154) | 0.9% (n=546,368) |
| 9 Phantom | 3,862 | 56.9% ± 1.6 (n=3,862) | 0.9% (n=432,077) |
| 10 Ascendant | 1,487 | 52.7% ± 2.5 (n=1,487) | 0.7% (n=213,670) |
| 11 Eternus | 371 | 43.7% ± 5.0 (n=371) | 0.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.