Heroic Aura
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 58.3% ± 1.0 (n=9,496) | +4.4 pp |
| 10–20 min | 56.6% ± 0.3 (n=110,702) | +5.8 pp |
| 20 min or later | 53.6% ± 0.3 (n=96,051) | +4.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 61.5% ± 8.2 (n=130) | +9.6 pp | |
| 54.1% ± 9.7 (n=98) | +5.3 pp | |
| 56.4% ± 1.2 (n=6,406) | +5.2 pp | |
| 53.7% ± 3.6 (n=754) | +5.1 pp | |
| 53.8% ± 1.9 (n=2,507) | +3.5 pp | |
| 60.0% ± 0.4 (n=55,287) | +3.2 pp | |
| 58.2% ± 0.8 (n=14,074) | +2.8 pp | |
| 49.0% ± 0.8 (n=15,712) | +2.8 pp | |
| 51.4% ± 3.4 (n=842) | +2.7 pp | |
| 50.3% ± 0.7 (n=22,567) | +2.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 216,249 | 55.3% ± 0.2 (n=216,249) | 4.7% (n=4,643,618) |
| 1 Initiate | 13,672 | 54.6% ± 0.8 (n=13,672) | 4.8% (n=286,633) |
| 2 Seeker | 26,603 | 55.3% ± 0.6 (n=26,603) | 4.7% (n=567,145) |
| 3 Acolyte | 25,608 | 55.6% ± 0.6 (n=25,608) | 4.8% (n=538,601) |
| 4 Sentinel | 21,541 | 55.6% ± 0.7 (n=21,541) | 4.7% (n=454,663) |
| 5 Mystic | 18,855 | 56.2% ± 0.7 (n=18,855) | 4.6% (n=412,948) |
| 6 Ritualist | 18,568 | 56.1% ± 0.7 (n=18,568) | 4.4% (n=417,480) |
| 7 Emissary | 18,189 | 55.6% ± 0.7 (n=18,189) | 4.5% (n=403,465) |
| 8 Oracle | 25,111 | 55.1% ± 0.6 (n=25,111) | 4.6% (n=546,368) |
| 9 Phantom | 20,492 | 55.3% ± 0.7 (n=20,492) | 4.7% (n=432,077) |
| 10 Ascendant | 10,800 | 54.2% ± 0.9 (n=10,800) | 5.1% (n=213,670) |
| 11 Eternus | 3,979 | 55.4% ± 1.5 (n=3,979) | 5.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.