Suppressor
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.2% ± 0.4 (n=71,647) | +0.9 pp |
| 10–20 min | 50.2% ± 0.3 (n=86,022) | +1.6 pp |
| 20 min or later | 45.4% ± 0.5 (n=40,371) | -2.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.5% ± 0.8 (n=14,660) | +2.4 pp | |
| 50.3% ± 0.5 (n=36,376) | +1.8 pp | |
| 48.4% ± 0.9 (n=11,217) | +1.4 pp | |
| 55.5% ± 0.9 (n=13,087) | +1.1 pp | |
| 54.3% ± 0.6 (n=25,640) | +0.9 pp | |
| 42.3% ± 6.4 (n=227) | +0.4 pp | |
| 43.3% ± 0.7 (n=20,009) | +0.1 pp | |
| 53.7% ± 0.9 (n=11,181) | +0.0 pp | |
| 47.1% ± 2.4 (n=1,625) | -0.2 pp | |
| 42.1% ± 1.7 (n=3,306) | -0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 198,040 | 49.6% ± 0.2 (n=198,040) | 4.3% (n=4,643,618) |
| 1 Initiate | 11,362 | 49.6% ± 0.9 (n=11,362) | 4.0% (n=286,633) |
| 2 Seeker | 21,799 | 49.3% ± 0.7 (n=21,799) | 3.8% (n=567,145) |
| 3 Acolyte | 21,496 | 49.8% ± 0.7 (n=21,496) | 4.0% (n=538,601) |
| 4 Sentinel | 18,878 | 49.7% ± 0.7 (n=18,878) | 4.2% (n=454,663) |
| 5 Mystic | 17,158 | 49.2% ± 0.7 (n=17,158) | 4.2% (n=412,948) |
| 6 Ritualist | 17,990 | 50.0% ± 0.7 (n=17,990) | 4.3% (n=417,480) |
| 7 Emissary | 17,055 | 49.3% ± 0.8 (n=17,055) | 4.2% (n=403,465) |
| 8 Oracle | 24,581 | 49.1% ± 0.6 (n=24,581) | 4.5% (n=546,368) |
| 9 Phantom | 20,364 | 49.8% ± 0.7 (n=20,364) | 4.7% (n=432,077) |
| 10 Ascendant | 11,305 | 51.0% ± 0.9 (n=11,305) | 5.3% (n=213,670) |
| 11 Eternus | 4,147 | 52.6% ± 1.5 (n=4,147) | 5.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.