Deadlock By The Numbers

Suppressor

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min51.2% ± 0.4 (n=71,647)+0.9 pp
10–20 min50.2% ± 0.3 (n=86,022)+1.6 pp
20 min or later45.4% ± 0.5 (n=40,371)-2.7 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Infernus49.5% ± 0.8 (n=14,660)+2.4 pp
Celeste50.3% ± 0.5 (n=36,376)+1.8 pp
McGinnis48.4% ± 0.9 (n=11,217)+1.4 pp
Graves55.5% ± 0.9 (n=13,087)+1.1 pp
Seven54.3% ± 0.6 (n=25,640)+0.9 pp
Paradox42.3% ± 6.4 (n=227)+0.4 pp
Mirage43.3% ± 0.7 (n=20,009)+0.1 pp
Ivy53.7% ± 0.9 (n=11,181)+0.0 pp
Nurse Harrow47.1% ± 2.4 (n=1,625)-0.2 pp
Solomon42.1% ± 1.7 (n=3,306)-0.2 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers198,04049.6% ± 0.2 (n=198,040)4.3% (n=4,643,618)
1 Initiate11,36249.6% ± 0.9 (n=11,362)4.0% (n=286,633)
2 Seeker21,79949.3% ± 0.7 (n=21,799)3.8% (n=567,145)
3 Acolyte21,49649.8% ± 0.7 (n=21,496)4.0% (n=538,601)
4 Sentinel18,87849.7% ± 0.7 (n=18,878)4.2% (n=454,663)
5 Mystic17,15849.2% ± 0.7 (n=17,158)4.2% (n=412,948)
6 Ritualist17,99050.0% ± 0.7 (n=17,990)4.3% (n=417,480)
7 Emissary17,05549.3% ± 0.8 (n=17,055)4.2% (n=403,465)
8 Oracle24,58149.1% ± 0.6 (n=24,581)4.5% (n=546,368)
9 Phantom20,36449.8% ± 0.7 (n=20,364)4.7% (n=432,077)
10 Ascendant11,30551.0% ± 0.9 (n=11,305)5.3% (n=213,670)
11 Eternus4,14752.6% ± 1.5 (n=4,147)5.3% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.