Extra Stamina
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.7% ± 0.1 (n=583,931) | -0.0 pp |
| 10–20 min | 48.9% ± 0.1 (n=521,459) | -0.6 pp |
| 20 min or later | 48.5% ± 0.3 (n=111,361) | -0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.2% ± 0.8 (n=15,561) | +1.6 pp | |
| 52.8% ± 0.5 (n=34,359) | +0.8 pp | |
| 43.9% ± 1.1 (n=7,368) | +0.8 pp | |
| 54.5% ± 0.5 (n=46,862) | +0.8 pp | |
| 46.6% ± 0.5 (n=37,385) | +0.7 pp | |
| 55.6% ± 0.3 (n=110,545) | +0.7 pp | |
| 49.2% ± 0.8 (n=15,325) | +0.6 pp | |
| 48.0% ± 0.6 (n=23,641) | +0.6 pp | |
| 46.5% ± 0.4 (n=56,174) | +0.5 pp | |
| 51.8% ± 0.3 (n=131,967) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,216,751 | 49.7% ± 0.1 (n=1,216,751) | 26.2% (n=4,643,618) |
| 1 Initiate | 75,565 | 49.6% ± 0.4 (n=75,565) | 26.4% (n=286,633) |
| 2 Seeker | 147,099 | 49.8% ± 0.3 (n=147,099) | 25.9% (n=567,145) |
| 3 Acolyte | 139,787 | 50.1% ± 0.3 (n=139,787) | 26.0% (n=538,601) |
| 4 Sentinel | 119,793 | 50.0% ± 0.3 (n=119,793) | 26.3% (n=454,663) |
| 5 Mystic | 109,961 | 50.0% ± 0.3 (n=109,961) | 26.6% (n=412,948) |
| 6 Ritualist | 111,875 | 49.9% ± 0.3 (n=111,875) | 26.8% (n=417,480) |
| 7 Emissary | 106,058 | 49.8% ± 0.3 (n=106,058) | 26.3% (n=403,465) |
| 8 Oracle | 145,182 | 49.6% ± 0.3 (n=145,182) | 26.6% (n=546,368) |
| 9 Phantom | 111,293 | 49.8% ± 0.3 (n=111,293) | 25.8% (n=432,077) |
| 10 Ascendant | 53,857 | 49.9% ± 0.4 (n=53,857) | 25.2% (n=213,670) |
| 11 Eternus | 18,070 | 49.4% ± 0.7 (n=18,070) | 23.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.