Recharging Rush
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.6% ± 0.4 (n=58,653) | +1.0 pp |
| 10–20 min | 50.4% ± 0.2 (n=272,079) | -0.2 pp |
| 20 min or later | 49.3% ± 0.3 (n=92,351) | +0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.0% ± 1.3 (n=5,303) | +3.0 pp | |
| 57.0% ± 0.6 (n=25,128) | +2.0 pp | |
| 51.1% ± 0.4 (n=51,015) | +1.1 pp | |
| 56.8% ± 3.4 (n=831) | +1.0 pp | |
| 50.4% ± 0.6 (n=28,362) | +0.8 pp | |
| 49.7% ± 0.4 (n=62,737) | +0.7 pp | |
| 46.7% ± 0.6 (n=30,524) | +0.7 pp | |
| 48.2% ± 1.4 (n=4,798) | +0.4 pp | |
| 44.4% ± 0.8 (n=13,995) | +0.2 pp | |
| 53.9% ± 2.5 (n=1,539) | +0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 423,083 | 50.6% ± 0.2 (n=423,083) | 9.1% (n=4,643,618) |
| 1 Initiate | 21,491 | 50.6% ± 0.7 (n=21,491) | 7.5% (n=286,633) |
| 2 Seeker | 43,963 | 50.1% ± 0.5 (n=43,963) | 7.8% (n=567,145) |
| 3 Acolyte | 43,850 | 50.5% ± 0.5 (n=43,850) | 8.1% (n=538,601) |
| 4 Sentinel | 38,515 | 50.4% ± 0.5 (n=38,515) | 8.5% (n=454,663) |
| 5 Mystic | 36,298 | 50.6% ± 0.5 (n=36,298) | 8.8% (n=412,948) |
| 6 Ritualist | 37,483 | 51.1% ± 0.5 (n=37,483) | 9.0% (n=417,480) |
| 7 Emissary | 38,508 | 50.6% ± 0.5 (n=38,508) | 9.5% (n=403,465) |
| 8 Oracle | 55,156 | 50.8% ± 0.4 (n=55,156) | 10.1% (n=546,368) |
| 9 Phantom | 46,171 | 51.5% ± 0.5 (n=46,171) | 10.7% (n=432,077) |
| 10 Ascendant | 24,766 | 51.0% ± 0.6 (n=24,766) | 11.6% (n=213,670) |
| 11 Eternus | 10,557 | 52.6% ± 1.0 (n=10,557) | 13.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.