Deadlock By The Numbers

Recharging Rush

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min53.6% ± 0.4 (n=58,653)+1.0 pp
10–20 min50.4% ± 0.2 (n=272,079)-0.2 pp
20 min or later49.3% ± 0.3 (n=92,351)+0.5 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Viscous50.0% ± 1.3 (n=5,303)+3.0 pp
Haze57.0% ± 0.6 (n=25,128)+2.0 pp
Yamato51.1% ± 0.4 (n=51,015)+1.1 pp
Paige56.8% ± 3.4 (n=831)+1.0 pp
Venator50.4% ± 0.6 (n=28,362)+0.8 pp
Holliday49.7% ± 0.4 (n=62,737)+0.7 pp
Grey Talon46.7% ± 0.6 (n=30,524)+0.7 pp
McGinnis48.2% ± 1.4 (n=4,798)+0.4 pp
Mirage44.4% ± 0.8 (n=13,995)+0.2 pp
Ivy53.9% ± 2.5 (n=1,539)+0.1 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers423,08350.6% ± 0.2 (n=423,083)9.1% (n=4,643,618)
1 Initiate21,49150.6% ± 0.7 (n=21,491)7.5% (n=286,633)
2 Seeker43,96350.1% ± 0.5 (n=43,963)7.8% (n=567,145)
3 Acolyte43,85050.5% ± 0.5 (n=43,850)8.1% (n=538,601)
4 Sentinel38,51550.4% ± 0.5 (n=38,515)8.5% (n=454,663)
5 Mystic36,29850.6% ± 0.5 (n=36,298)8.8% (n=412,948)
6 Ritualist37,48351.1% ± 0.5 (n=37,483)9.0% (n=417,480)
7 Emissary38,50850.6% ± 0.5 (n=38,508)9.5% (n=403,465)
8 Oracle55,15650.8% ± 0.4 (n=55,156)10.1% (n=546,368)
9 Phantom46,17151.5% ± 0.5 (n=46,171)10.7% (n=432,077)
10 Ascendant24,76651.0% ± 0.6 (n=24,766)11.6% (n=213,670)
11 Eternus10,55752.6% ± 1.0 (n=10,557)13.5% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.