Ricochet
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 55.0% ± 2.7 (n=1,257) | -1.7 pp |
| 10–20 min | 54.7% ± 0.3 (n=141,509) | +1.3 pp |
| 20 min or later | 53.8% ± 0.2 (n=420,464) | +1.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.5% ± 3.9 (n=629) | +3.1 pp | |
| 55.0% ± 0.3 (n=123,375) | +1.7 pp | |
| 52.3% ± 9.1 (n=111) | +1.5 pp | |
| 55.5% ± 0.9 (n=12,363) | +1.5 pp | |
| 50.7% ± 1.9 (n=2,523) | +1.3 pp | |
| 50.7% ± 8.3 (n=136) | +1.1 pp | |
| 56.2% ± 0.2 (n=172,953) | +0.9 pp | |
| 59.6% ± 1.4 (n=4,540) | +0.8 pp | |
| 53.3% ± 0.5 (n=46,079) | +0.6 pp | |
| 51.5% ± 0.3 (n=90,074) | +0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 563,230 | 54.0% ± 0.1 (n=563,230) | 12.1% (n=4,643,618) |
| 1 Initiate | 38,488 | 53.5% ± 0.5 (n=38,488) | 13.4% (n=286,633) |
| 2 Seeker | 74,716 | 53.8% ± 0.4 (n=74,716) | 13.2% (n=567,145) |
| 3 Acolyte | 69,778 | 53.9% ± 0.4 (n=69,778) | 13.0% (n=538,601) |
| 4 Sentinel | 56,486 | 53.9% ± 0.4 (n=56,486) | 12.4% (n=454,663) |
| 5 Mystic | 50,515 | 54.4% ± 0.4 (n=50,515) | 12.2% (n=412,948) |
| 6 Ritualist | 50,665 | 54.2% ± 0.4 (n=50,665) | 12.1% (n=417,480) |
| 7 Emissary | 47,385 | 54.4% ± 0.4 (n=47,385) | 11.7% (n=403,465) |
| 8 Oracle | 62,069 | 54.6% ± 0.4 (n=62,069) | 11.4% (n=546,368) |
| 9 Phantom | 47,623 | 54.8% ± 0.4 (n=47,623) | 11.0% (n=432,077) |
| 10 Ascendant | 22,412 | 54.5% ± 0.7 (n=22,412) | 10.5% (n=213,670) |
| 11 Eternus | 6,978 | 55.4% ± 1.2 (n=6,978) | 8.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.