Headhunter
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.9% ± 0.4 (n=78,050) | -2.5 pp |
| 10–20 min | 49.6% ± 0.2 (n=184,456) | -1.1 pp |
| 20 min or later | 48.3% ± 0.4 (n=59,388) | -0.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.3% ± 2.4 (n=1,717) | +2.5 pp | |
| 51.5% ± 2.0 (n=2,331) | +2.0 pp | |
| 54.3% ± 9.9 (n=94) | +1.4 pp | |
| 55.0% ± 8.8 (n=120) | +1.3 pp | |
| 51.6% ± 0.5 (n=36,105) | +1.3 pp | |
| 49.5% ± 5.4 (n=321) | +1.2 pp | |
| 51.7% ± 0.3 (n=111,413) | +1.1 pp | |
| 49.1% ± 0.5 (n=38,194) | +0.9 pp | |
| 47.7% ± 0.5 (n=45,814) | +0.9 pp | |
| 52.6% ± 3.3 (n=857) | +0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 321,894 | 49.7% ± 0.2 (n=321,894) | 6.9% (n=4,643,618) |
| 1 Initiate | 15,125 | 49.0% ± 0.8 (n=15,125) | 5.3% (n=286,633) |
| 2 Seeker | 32,809 | 49.5% ± 0.5 (n=32,809) | 5.8% (n=567,145) |
| 3 Acolyte | 33,657 | 50.0% ± 0.5 (n=33,657) | 6.2% (n=538,601) |
| 4 Sentinel | 29,659 | 49.6% ± 0.6 (n=29,659) | 6.5% (n=454,663) |
| 5 Mystic | 28,631 | 49.7% ± 0.6 (n=28,631) | 6.9% (n=412,948) |
| 6 Ritualist | 29,957 | 49.4% ± 0.6 (n=29,957) | 7.2% (n=417,480) |
| 7 Emissary | 29,908 | 49.5% ± 0.6 (n=29,908) | 7.4% (n=403,465) |
| 8 Oracle | 44,918 | 49.9% ± 0.5 (n=44,918) | 8.2% (n=546,368) |
| 9 Phantom | 34,758 | 50.0% ± 0.5 (n=34,758) | 8.0% (n=432,077) |
| 10 Ascendant | 16,950 | 50.3% ± 0.8 (n=16,950) | 7.9% (n=213,670) |
| 11 Eternus | 5,850 | 50.2% ± 1.3 (n=5,850) | 7.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.