Debuff Reducer
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.1% ± 1.0 (n=8,836) | +0.6 pp |
| 10–20 min | 51.5% ± 0.4 (n=74,450) | +0.1 pp |
| 20 min or later | 52.7% ± 0.2 (n=347,157) | +0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.4% ± 2.1 (n=2,181) | +1.7 pp | |
| 51.3% ± 2.0 (n=2,299) | +1.1 pp | |
| 58.2% ± 1.1 (n=7,751) | +1.1 pp | |
| 45.7% ± 2.3 (n=1,759) | +1.1 pp | |
| 46.5% ± 2.7 (n=1,307) | +1.0 pp | |
| 48.3% ± 0.9 (n=12,432) | +0.9 pp | |
| 47.4% ± 1.6 (n=3,538) | +0.7 pp | |
| 46.7% ± 2.0 (n=2,347) | +0.7 pp | |
| 51.6% ± 1.8 (n=2,999) | +0.6 pp | |
| 48.1% ± 0.6 (n=23,611) | +0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 430,444 | 52.4% ± 0.1 (n=430,444) | 9.3% (n=4,643,618) |
| 1 Initiate | 19,058 | 51.3% ± 0.7 (n=19,058) | 6.6% (n=286,633) |
| 2 Seeker | 43,064 | 51.5% ± 0.5 (n=43,064) | 7.6% (n=567,145) |
| 3 Acolyte | 44,428 | 52.2% ± 0.5 (n=44,428) | 8.2% (n=538,601) |
| 4 Sentinel | 39,370 | 52.4% ± 0.5 (n=39,370) | 8.7% (n=454,663) |
| 5 Mystic | 37,888 | 52.6% ± 0.5 (n=37,888) | 9.2% (n=412,948) |
| 6 Ritualist | 41,774 | 52.7% ± 0.5 (n=41,774) | 10.0% (n=417,480) |
| 7 Emissary | 42,113 | 52.6% ± 0.5 (n=42,113) | 10.4% (n=403,465) |
| 8 Oracle | 59,706 | 52.8% ± 0.4 (n=59,706) | 10.9% (n=546,368) |
| 9 Phantom | 49,797 | 53.2% ± 0.4 (n=49,797) | 11.5% (n=432,077) |
| 10 Ascendant | 24,053 | 53.4% ± 0.6 (n=24,053) | 11.3% (n=213,670) |
| 11 Eternus | 7,879 | 53.5% ± 1.1 (n=7,879) | 10.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.