Inhibitor
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=1) | — |
| 10–20 min | 55.7% ± 2.3 (n=1,839) | -1.6 pp |
| 20 min or later | 55.9% ± 0.2 (n=159,810) | +0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.3% ± 4.9 (n=378) | +6.9 pp | |
| 58.3% ± 6.5 (n=218) | +3.9 pp | |
| 57.1% ± 6.0 (n=261) | +2.2 pp | |
| 51.2% ± 3.5 (n=764) | +1.7 pp | |
| 56.7% ± 7.0 (n=187) | +1.6 pp | |
| 52.5% ± 2.9 (n=1,110) | +1.4 pp | |
| 52.3% ± 0.9 (n=10,720) | +1.0 pp | |
| 50.9% ± 2.0 (n=2,507) | +0.5 pp | |
| 60.5% ± 0.5 (n=35,177) | +0.4 pp | |
| 54.0% ± 1.1 (n=7,510) | +0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 161,651 | 55.9% ± 0.2 (n=161,651) | 3.5% (n=4,643,618) |
| 1 Initiate | 10,572 | 55.6% ± 0.9 (n=10,572) | 3.7% (n=286,633) |
| 2 Seeker | 22,672 | 55.3% ± 0.6 (n=22,672) | 4.0% (n=567,145) |
| 3 Acolyte | 20,802 | 55.9% ± 0.7 (n=20,802) | 3.9% (n=538,601) |
| 4 Sentinel | 17,177 | 56.7% ± 0.7 (n=17,177) | 3.8% (n=454,663) |
| 5 Mystic | 14,835 | 56.1% ± 0.8 (n=14,835) | 3.6% (n=412,948) |
| 6 Ritualist | 14,598 | 55.7% ± 0.8 (n=14,598) | 3.5% (n=417,480) |
| 7 Emissary | 13,375 | 56.3% ± 0.8 (n=13,375) | 3.3% (n=403,465) |
| 8 Oracle | 17,268 | 55.8% ± 0.7 (n=17,268) | 3.2% (n=546,368) |
| 9 Phantom | 12,976 | 56.0% ± 0.9 (n=12,976) | 3.0% (n=432,077) |
| 10 Ascendant | 5,833 | 56.2% ± 1.3 (n=5,833) | 2.7% (n=213,670) |
| 11 Eternus | 1,657 | 58.2% ± 2.4 (n=1,657) | 2.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.