Rapid Recharge
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.7% ± 0.3 (n=127,729) | -0.9 pp |
| 10–20 min | 50.5% ± 0.1 (n=525,862) | -0.7 pp |
| 20 min or later | 50.5% ± 0.1 (n=556,326) | +0.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 49.4% ± 0.3 (n=81,283) | +2.5 pp | |
| 56.1% ± 0.4 (n=50,007) | +1.7 pp | |
| 47.1% ± 0.5 (n=45,883) | +1.2 pp | |
| 49.7% ± 0.4 (n=66,586) | +1.1 pp | |
| 47.2% ± 6.9 (n=197) | +1.1 pp | |
| 50.5% ± 0.3 (n=107,903) | +0.8 pp | |
| 49.4% ± 0.7 (n=18,921) | +0.7 pp | |
| 47.7% ± 0.4 (n=65,438) | +0.5 pp | |
| 47.9% ± 0.5 (n=33,157) | +0.3 pp | |
| 48.7% ± 0.6 (n=28,269) | +0.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,209,919 | 50.8% ± 0.1 (n=1,209,919) | 26.1% (n=4,643,618) |
| 1 Initiate | 90,862 | 50.9% ± 0.3 (n=90,862) | 31.7% (n=286,633) |
| 2 Seeker | 169,582 | 51.2% ± 0.2 (n=169,582) | 29.9% (n=567,145) |
| 3 Acolyte | 152,301 | 51.1% ± 0.3 (n=152,301) | 28.3% (n=538,601) |
| 4 Sentinel | 123,707 | 51.3% ± 0.3 (n=123,707) | 27.2% (n=454,663) |
| 5 Mystic | 108,667 | 51.0% ± 0.3 (n=108,667) | 26.3% (n=412,948) |
| 6 Ritualist | 104,694 | 50.6% ± 0.3 (n=104,694) | 25.1% (n=417,480) |
| 7 Emissary | 98,343 | 50.8% ± 0.3 (n=98,343) | 24.4% (n=403,465) |
| 8 Oracle | 126,262 | 50.7% ± 0.3 (n=126,262) | 23.1% (n=546,368) |
| 9 Phantom | 93,796 | 51.0% ± 0.3 (n=93,796) | 21.7% (n=432,077) |
| 10 Ascendant | 44,152 | 50.7% ± 0.5 (n=44,152) | 20.7% (n=213,670) |
| 11 Eternus | 14,927 | 51.9% ± 0.8 (n=14,927) | 19.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.