Deadlock By The Numbers

Rapid Recharge

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min53.7% ± 0.3 (n=127,729)-0.9 pp
10–20 min50.5% ± 0.1 (n=525,862)-0.7 pp
20 min or later50.5% ± 0.1 (n=556,326)+0.1 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Holliday49.4% ± 0.3 (n=81,283)+2.5 pp
Kelvin56.1% ± 0.4 (n=50,007)+1.7 pp
The Doorman47.1% ± 0.5 (n=45,883)+1.2 pp
Infernus49.7% ± 0.4 (n=66,586)+1.1 pp
Paradox47.2% ± 6.9 (n=197)+1.1 pp
Vindicta50.5% ± 0.3 (n=107,903)+0.8 pp
Viscous49.4% ± 0.7 (n=18,921)+0.7 pp
Rem47.7% ± 0.4 (n=65,438)+0.5 pp
Sinclair47.9% ± 0.5 (n=33,157)+0.3 pp
McGinnis48.7% ± 0.6 (n=28,269)+0.3 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,209,91950.8% ± 0.1 (n=1,209,919)26.1% (n=4,643,618)
1 Initiate90,86250.9% ± 0.3 (n=90,862)31.7% (n=286,633)
2 Seeker169,58251.2% ± 0.2 (n=169,582)29.9% (n=567,145)
3 Acolyte152,30151.1% ± 0.3 (n=152,301)28.3% (n=538,601)
4 Sentinel123,70751.3% ± 0.3 (n=123,707)27.2% (n=454,663)
5 Mystic108,66751.0% ± 0.3 (n=108,667)26.3% (n=412,948)
6 Ritualist104,69450.6% ± 0.3 (n=104,694)25.1% (n=417,480)
7 Emissary98,34350.8% ± 0.3 (n=98,343)24.4% (n=403,465)
8 Oracle126,26250.7% ± 0.3 (n=126,262)23.1% (n=546,368)
9 Phantom93,79651.0% ± 0.3 (n=93,796)21.7% (n=432,077)
10 Ascendant44,15250.7% ± 0.5 (n=44,152)20.7% (n=213,670)
11 Eternus14,92751.9% ± 0.8 (n=14,927)19.1% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.