Blood Tribute
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=70) | — |
| 10–20 min | 55.4% ± 1.3 (n=5,257) | -1.3 pp |
| 20 min or later | 53.9% ± 0.6 (n=30,689) | +0.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 60.7% ± 8.9 (n=112) | +4.7 pp | |
| 55.6% ± 7.2 (n=178) | +4.2 pp | |
| 59.8% ± 2.7 (n=1,275) | +2.8 pp | |
| 59.0% ± 3.5 (n=756) | +2.0 pp | |
| 52.0% ± 2.1 (n=2,211) | +1.6 pp | |
| 55.6% ± 0.9 (n=10,637) | +0.5 pp | |
| 61.3% ± 5.9 (n=256) | +0.3 pp | |
| 56.7% ± 9.7 (n=97) | +0.3 pp | |
| 51.4% ± 8.1 (n=144) | +0.2 pp | |
| 58.3% ± 8.7 (n=120) | -0.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 36,016 | 54.1% ± 0.5 (n=36,016) | 0.8% (n=4,643,618) |
| 1 Initiate | 1,806 | 53.4% ± 2.3 (n=1,806) | 0.6% (n=286,633) |
| 2 Seeker | 3,900 | 53.5% ± 1.6 (n=3,900) | 0.7% (n=567,145) |
| 3 Acolyte | 3,710 | 54.6% ± 1.6 (n=3,710) | 0.7% (n=538,601) |
| 4 Sentinel | 3,192 | 53.0% ± 1.7 (n=3,192) | 0.7% (n=454,663) |
| 5 Mystic | 3,156 | 54.2% ± 1.7 (n=3,156) | 0.8% (n=412,948) |
| 6 Ritualist | 3,263 | 53.3% ± 1.7 (n=3,263) | 0.8% (n=417,480) |
| 7 Emissary | 3,181 | 55.8% ± 1.7 (n=3,181) | 0.8% (n=403,465) |
| 8 Oracle | 4,540 | 54.7% ± 1.4 (n=4,540) | 0.8% (n=546,368) |
| 9 Phantom | 4,264 | 54.5% ± 1.5 (n=4,264) | 1.0% (n=432,077) |
| 10 Ascendant | 2,039 | 54.4% ± 2.2 (n=2,039) | 1.0% (n=213,670) |
| 11 Eternus | 854 | 56.3% ± 3.3 (n=854) | 1.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.