Extra Charge
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.6% ± 0.1 (n=1,158,794) | +0.3 pp |
| 10–20 min | 50.0% ± 0.2 (n=267,385) | +0.2 pp |
| 20 min or later | 50.9% ± 0.3 (n=114,896) | +0.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 48.0% ± 0.6 (n=24,167) | +1.3 pp | |
| 51.4% ± 0.2 (n=162,584) | +0.5 pp | |
| 49.2% ± 0.3 (n=82,927) | +0.4 pp | |
| 52.3% ± 0.3 (n=125,056) | +0.4 pp | |
| 54.9% ± 0.4 (n=57,705) | +0.3 pp | |
| 48.1% ± 0.5 (n=34,683) | +0.3 pp | |
| 50.3% ± 0.9 (n=11,434) | +0.3 pp | |
| 56.2% ± 0.6 (n=28,346) | +0.3 pp | |
| 49.5% ± 0.4 (n=55,804) | +0.2 pp | |
| 51.8% ± 0.4 (n=77,484) | +0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,541,075 | 50.5% ± 0.1 (n=1,541,075) | 33.2% (n=4,643,618) |
| 1 Initiate | 104,374 | 50.6% ± 0.3 (n=104,374) | 36.4% (n=286,633) |
| 2 Seeker | 201,021 | 50.9% ± 0.2 (n=201,021) | 35.4% (n=567,145) |
| 3 Acolyte | 185,315 | 50.9% ± 0.2 (n=185,315) | 34.4% (n=538,601) |
| 4 Sentinel | 153,984 | 50.8% ± 0.2 (n=153,984) | 33.9% (n=454,663) |
| 5 Mystic | 139,232 | 50.8% ± 0.3 (n=139,232) | 33.7% (n=412,948) |
| 6 Ritualist | 136,553 | 50.4% ± 0.3 (n=136,553) | 32.7% (n=417,480) |
| 7 Emissary | 130,053 | 50.5% ± 0.3 (n=130,053) | 32.2% (n=403,465) |
| 8 Oracle | 172,234 | 50.3% ± 0.2 (n=172,234) | 31.5% (n=546,368) |
| 9 Phantom | 133,202 | 50.8% ± 0.3 (n=133,202) | 30.8% (n=432,077) |
| 10 Ascendant | 63,471 | 50.6% ± 0.4 (n=63,471) | 29.7% (n=213,670) |
| 11 Eternus | 22,700 | 51.3% ± 0.7 (n=22,700) | 29.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.