Swift Striker
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.7% ± 0.1 (n=560,454) | -0.5 pp |
| 10–20 min | 49.3% ± 0.1 (n=488,672) | -1.3 pp |
| 20 min or later | 45.5% ± 0.3 (n=83,390) | -2.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.3% ± 1.8 (n=3,053) | +1.2 pp | |
| 49.8% ± 4.0 (n=602) | +0.9 pp | |
| 49.8% ± 0.8 (n=16,983) | +0.4 pp | |
| 44.7% ± 0.7 (n=20,423) | +0.4 pp | |
| 47.8% ± 0.4 (n=75,425) | +0.3 pp | |
| 53.1% ± 0.3 (n=116,669) | +0.2 pp | |
| 46.6% ± 0.8 (n=16,863) | +0.1 pp | |
| 51.5% ± 0.7 (n=20,001) | +0.0 pp | |
| 53.6% ± 0.2 (n=214,455) | -0.0 pp | |
| 51.0% ± 0.3 (n=89,902) | -0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,132,516 | 50.2% ± 0.1 (n=1,132,516) | 24.4% (n=4,643,618) |
| 1 Initiate | 62,892 | 49.8% ± 0.4 (n=62,892) | 21.9% (n=286,633) |
| 2 Seeker | 128,222 | 50.2% ± 0.3 (n=128,222) | 22.6% (n=567,145) |
| 3 Acolyte | 126,324 | 50.4% ± 0.3 (n=126,324) | 23.5% (n=538,601) |
| 4 Sentinel | 108,291 | 50.5% ± 0.3 (n=108,291) | 23.8% (n=454,663) |
| 5 Mystic | 100,033 | 50.8% ± 0.3 (n=100,033) | 24.2% (n=412,948) |
| 6 Ritualist | 104,321 | 50.5% ± 0.3 (n=104,321) | 25.0% (n=417,480) |
| 7 Emissary | 101,292 | 50.4% ± 0.3 (n=101,292) | 25.1% (n=403,465) |
| 8 Oracle | 142,661 | 50.2% ± 0.3 (n=142,661) | 26.1% (n=546,368) |
| 9 Phantom | 113,556 | 50.5% ± 0.3 (n=113,556) | 26.3% (n=432,077) |
| 10 Ascendant | 57,049 | 50.3% ± 0.4 (n=57,049) | 26.7% (n=213,670) |
| 11 Eternus | 22,006 | 50.3% ± 0.7 (n=22,006) | 28.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.