Deadlock By The Numbers

Swift Striker

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min51.7% ± 0.1 (n=560,454)-0.5 pp
10–20 min49.3% ± 0.1 (n=488,672)-1.3 pp
20 min or later45.5% ± 0.3 (n=83,390)-2.4 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Dynamo54.3% ± 1.8 (n=3,053)+1.2 pp
Sinclair49.8% ± 4.0 (n=602)+0.9 pp
Holliday49.8% ± 0.8 (n=16,983)+0.4 pp
Warden44.7% ± 0.7 (n=20,423)+0.4 pp
Venator47.8% ± 0.4 (n=75,425)+0.3 pp
Wraith53.1% ± 0.3 (n=116,669)+0.2 pp
Grey Talon46.6% ± 0.8 (n=16,863)+0.1 pp
Vyper51.5% ± 0.7 (n=20,001)+0.0 pp
Haze53.6% ± 0.2 (n=214,455)-0.0 pp
Vindicta51.0% ± 0.3 (n=89,902)-0.2 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,132,51650.2% ± 0.1 (n=1,132,516)24.4% (n=4,643,618)
1 Initiate62,89249.8% ± 0.4 (n=62,892)21.9% (n=286,633)
2 Seeker128,22250.2% ± 0.3 (n=128,222)22.6% (n=567,145)
3 Acolyte126,32450.4% ± 0.3 (n=126,324)23.5% (n=538,601)
4 Sentinel108,29150.5% ± 0.3 (n=108,291)23.8% (n=454,663)
5 Mystic100,03350.8% ± 0.3 (n=100,033)24.2% (n=412,948)
6 Ritualist104,32150.5% ± 0.3 (n=104,321)25.0% (n=417,480)
7 Emissary101,29250.4% ± 0.3 (n=101,292)25.1% (n=403,465)
8 Oracle142,66150.2% ± 0.3 (n=142,661)26.1% (n=546,368)
9 Phantom113,55650.5% ± 0.3 (n=113,556)26.3% (n=432,077)
10 Ascendant57,04950.3% ± 0.4 (n=57,049)26.7% (n=213,670)
11 Eternus22,00650.3% ± 0.7 (n=22,006)28.2% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.