Deadlock By The Numbers

Toxic Bullets

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min53.6% ± 1.2 (n=7,207)-0.5 pp
10–20 min51.5% ± 0.2 (n=202,441)-0.8 pp
20 min or later47.9% ± 0.2 (n=263,689)-0.1 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Sinclair54.7% ± 7.4 (n=172)+3.4 pp
Dynamo55.2% ± 7.3 (n=174)+1.6 pp
Deadman Danny46.3% ± 0.5 (n=39,297)+1.3 pp
Mirage44.3% ± 0.5 (n=33,438)+1.2 pp
Graves56.6% ± 0.4 (n=74,558)+1.1 pp
Infernus47.9% ± 0.3 (n=129,232)+0.4 pp
Seven54.7% ± 0.5 (n=38,205)-0.1 pp
Warden41.1% ± 2.3 (n=1,703)-0.5 pp
Nurse Harrow47.9% ± 1.2 (n=6,352)-0.8 pp
Mina48.2% ± 0.5 (n=32,152)-0.9 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers473,33749.5% ± 0.1 (n=473,337)10.2% (n=4,643,618)
1 Initiate35,32750.3% ± 0.5 (n=35,327)12.3% (n=286,633)
2 Seeker64,23550.2% ± 0.4 (n=64,235)11.3% (n=567,145)
3 Acolyte58,14650.0% ± 0.4 (n=58,146)10.8% (n=538,601)
4 Sentinel47,04649.9% ± 0.5 (n=47,046)10.3% (n=454,663)
5 Mystic42,11850.3% ± 0.5 (n=42,118)10.2% (n=412,948)
6 Ritualist41,18949.2% ± 0.5 (n=41,189)9.9% (n=417,480)
7 Emissary38,43749.2% ± 0.5 (n=38,437)9.5% (n=403,465)
8 Oracle50,21149.0% ± 0.4 (n=50,211)9.2% (n=546,368)
9 Phantom39,05948.7% ± 0.5 (n=39,059)9.0% (n=432,077)
10 Ascendant18,58148.6% ± 0.7 (n=18,581)8.7% (n=213,670)
11 Eternus6,73348.8% ± 1.2 (n=6,733)8.6% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.