Reactive Barrier
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.6% ± 0.4 (n=69,424) | -2.0 pp |
| 10–20 min | 49.7% ± 0.2 (n=298,852) | -1.1 pp |
| 20 min or later | 50.5% ± 0.2 (n=234,313) | -0.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.0% ± 0.4 (n=71,228) | +2.2 pp | |
| 44.4% ± 0.3 (n=88,948) | +0.4 pp | |
| 47.3% ± 1.2 (n=6,885) | +0.3 pp | |
| 49.6% ± 1.6 (n=3,872) | +0.3 pp | |
| 47.9% ± 1.0 (n=10,408) | -0.0 pp | |
| 49.7% ± 0.7 (n=18,910) | -0.1 pp | |
| 49.6% ± 1.4 (n=5,206) | -0.4 pp | |
| 46.8% ± 1.2 (n=6,320) | -0.4 pp | |
| 48.6% ± 1.3 (n=6,009) | -0.4 pp | |
| 48.9% ± 0.6 (n=25,856) | -0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 602,589 | 50.1% ± 0.1 (n=602,589) | 13.0% (n=4,643,618) |
| 1 Initiate | 34,356 | 49.5% ± 0.5 (n=34,356) | 12.0% (n=286,633) |
| 2 Seeker | 70,597 | 50.3% ± 0.4 (n=70,597) | 12.4% (n=567,145) |
| 3 Acolyte | 69,419 | 50.5% ± 0.4 (n=69,419) | 12.9% (n=538,601) |
| 4 Sentinel | 59,967 | 50.5% ± 0.4 (n=59,967) | 13.2% (n=454,663) |
| 5 Mystic | 54,990 | 50.3% ± 0.4 (n=54,990) | 13.3% (n=412,948) |
| 6 Ritualist | 56,885 | 50.1% ± 0.4 (n=56,885) | 13.6% (n=417,480) |
| 7 Emissary | 55,001 | 50.0% ± 0.4 (n=55,001) | 13.6% (n=403,465) |
| 8 Oracle | 74,227 | 49.7% ± 0.4 (n=74,227) | 13.6% (n=546,368) |
| 9 Phantom | 57,498 | 49.8% ± 0.4 (n=57,498) | 13.3% (n=432,077) |
| 10 Ascendant | 27,946 | 51.4% ± 0.6 (n=27,946) | 13.1% (n=213,670) |
| 11 Eternus | 11,449 | 50.5% ± 0.9 (n=11,449) | 14.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.