Mystic Reverb
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=66) | — |
| 10–20 min | 56.8% ± 0.6 (n=30,882) | +1.5 pp |
| 20 min or later | 56.4% ± 0.2 (n=357,500) | +1.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 61.7% ± 3.8 (n=626) | +5.8 pp | |
| 54.1% ± 0.5 (n=32,028) | +4.5 pp | |
| 61.7% ± 0.5 (n=43,940) | +3.7 pp | |
| 58.1% ± 1.2 (n=6,017) | +3.5 pp | |
| 59.8% ± 2.9 (n=1,123) | +3.2 pp | |
| 57.4% ± 1.0 (n=9,756) | +3.2 pp | |
| 56.6% ± 0.5 (n=41,174) | +3.2 pp | |
| 54.1% ± 1.3 (n=6,027) | +2.9 pp | |
| 68.0% ± 1.9 (n=2,273) | +2.7 pp | |
| 56.7% ± 0.9 (n=11,841) | +2.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 388,450 | 56.4% ± 0.2 (n=388,450) | 8.4% (n=4,643,618) |
| 1 Initiate | 31,671 | 56.1% ± 0.5 (n=31,671) | 11.0% (n=286,633) |
| 2 Seeker | 62,346 | 56.2% ± 0.4 (n=62,346) | 11.0% (n=567,145) |
| 3 Acolyte | 54,652 | 56.3% ± 0.4 (n=54,652) | 10.1% (n=538,601) |
| 4 Sentinel | 41,846 | 56.2% ± 0.5 (n=41,846) | 9.2% (n=454,663) |
| 5 Mystic | 36,026 | 56.3% ± 0.5 (n=36,026) | 8.7% (n=412,948) |
| 6 Ritualist | 33,099 | 56.4% ± 0.5 (n=33,099) | 7.9% (n=417,480) |
| 7 Emissary | 30,177 | 56.6% ± 0.6 (n=30,177) | 7.5% (n=403,465) |
| 8 Oracle | 35,424 | 57.0% ± 0.5 (n=35,424) | 6.5% (n=546,368) |
| 9 Phantom | 23,179 | 57.9% ± 0.6 (n=23,179) | 5.4% (n=432,077) |
| 10 Ascendant | 9,952 | 58.6% ± 1.0 (n=9,952) | 4.7% (n=213,670) |
| 11 Eternus | 2,433 | 61.9% ± 1.9 (n=2,433) | 3.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.