Deadlock By The Numbers

Mystic Reverb

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 mininsufficient data (n=66)—
10–20 min56.8% ± 0.6 (n=30,882)+1.5 pp
20 min or later56.4% ± 0.2 (n=357,500)+1.2 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Pocket61.7% ± 3.8 (n=626)+5.8 pp
Lady Geist54.1% ± 0.5 (n=32,028)+4.5 pp
Lash61.7% ± 0.5 (n=43,940)+3.7 pp
Sinclair58.1% ± 1.2 (n=6,017)+3.5 pp
Mina59.8% ± 2.9 (n=1,123)+3.2 pp
Deadman Danny57.4% ± 1.0 (n=9,756)+3.2 pp
Bebop56.6% ± 0.5 (n=41,174)+3.2 pp
Solomon54.1% ± 1.3 (n=6,027)+2.9 pp
Victor68.0% ± 1.9 (n=2,273)+2.7 pp
The Doorman56.7% ± 0.9 (n=11,841)+2.6 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers388,45056.4% ± 0.2 (n=388,450)8.4% (n=4,643,618)
1 Initiate31,67156.1% ± 0.5 (n=31,671)11.0% (n=286,633)
2 Seeker62,34656.2% ± 0.4 (n=62,346)11.0% (n=567,145)
3 Acolyte54,65256.3% ± 0.4 (n=54,652)10.1% (n=538,601)
4 Sentinel41,84656.2% ± 0.5 (n=41,846)9.2% (n=454,663)
5 Mystic36,02656.3% ± 0.5 (n=36,026)8.7% (n=412,948)
6 Ritualist33,09956.4% ± 0.5 (n=33,099)7.9% (n=417,480)
7 Emissary30,17756.6% ± 0.6 (n=30,177)7.5% (n=403,465)
8 Oracle35,42457.0% ± 0.5 (n=35,424)6.5% (n=546,368)
9 Phantom23,17957.9% ± 0.6 (n=23,179)5.4% (n=432,077)
10 Ascendant9,95258.6% ± 1.0 (n=9,952)4.7% (n=213,670)
11 Eternus2,43361.9% ± 1.9 (n=2,433)3.1% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.