Restorative Locket
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.6% ± 0.7 (n=20,845) | +0.9 pp |
| 10–20 min | 51.7% ± 0.3 (n=124,705) | +1.9 pp |
| 20 min or later | 46.1% ± 0.8 (n=13,475) | -1.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 59.9% ± 0.6 (n=21,857) | +6.9 pp | |
| 53.7% ± 3.6 (n=722) | +5.6 pp | |
| 47.7% ± 4.0 (n=602) | +3.5 pp | |
| 52.6% ± 3.7 (n=686) | +3.2 pp | |
| 50.0% ± 1.9 (n=2,525) | +2.7 pp | |
| 47.3% ± 6.2 (n=245) | +2.6 pp | |
| 55.6% ± 8.6 (n=124) | +2.1 pp | |
| 55.4% ± 4.8 (n=406) | +2.0 pp | |
| 51.8% ± 0.4 (n=47,611) | +1.7 pp | |
| 50.0% ± 1.8 (n=2,805) | +1.7 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 159,025 | 51.5% ± 0.2 (n=159,025) | 3.4% (n=4,643,618) |
| 1 Initiate | 9,044 | 48.9% ± 1.0 (n=9,044) | 3.2% (n=286,633) |
| 2 Seeker | 17,760 | 51.1% ± 0.7 (n=17,760) | 3.1% (n=567,145) |
| 3 Acolyte | 16,717 | 51.4% ± 0.8 (n=16,717) | 3.1% (n=538,601) |
| 4 Sentinel | 14,981 | 52.2% ± 0.8 (n=14,981) | 3.3% (n=454,663) |
| 5 Mystic | 13,924 | 51.7% ± 0.8 (n=13,924) | 3.4% (n=412,948) |
| 6 Ritualist | 13,839 | 52.3% ± 0.8 (n=13,839) | 3.3% (n=417,480) |
| 7 Emissary | 13,348 | 51.6% ± 0.8 (n=13,348) | 3.3% (n=403,465) |
| 8 Oracle | 19,668 | 51.7% ± 0.7 (n=19,668) | 3.6% (n=546,368) |
| 9 Phantom | 16,565 | 52.5% ± 0.8 (n=16,565) | 3.8% (n=432,077) |
| 10 Ascendant | 8,812 | 52.7% ± 1.0 (n=8,812) | 4.1% (n=213,670) |
| 11 Eternus | 4,028 | 53.7% ± 1.5 (n=4,028) | 5.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.