Deadlock By The Numbers

Headshot Booster

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min49.1% ± 0.2 (n=375,349)-1.0 pp
10–20 min49.1% ± 0.8 (n=15,669)-1.0 pp
20 min or later51.5% ± 1.1 (n=7,728)+0.5 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Shiv53.7% ± 8.3 (n=134)+6.7 pp
Infernus49.4% ± 1.8 (n=2,936)+2.2 pp
Grey Talon47.8% ± 4.3 (n=523)+2.2 pp
Bebop47.6% ± 0.4 (n=48,435)+1.2 pp
Solomon44.8% ± 1.6 (n=3,637)+0.7 pp
Nurse Harrow49.9% ± 2.1 (n=2,243)+0.6 pp
McGinnis48.7% ± 4.0 (n=589)+0.2 pp
Vyper52.0% ± 6.1 (n=254)+0.2 pp
Paradox45.5% ± 0.4 (n=51,621)-0.1 pp
Holliday48.8% ± 0.5 (n=46,953)-0.1 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers398,74649.1% ± 0.2 (n=398,746)8.6% (n=4,643,618)
1 Initiate19,24948.4% ± 0.7 (n=19,249)6.7% (n=286,633)
2 Seeker41,56348.9% ± 0.5 (n=41,563)7.3% (n=567,145)
3 Acolyte42,01649.3% ± 0.5 (n=42,016)7.8% (n=538,601)
4 Sentinel36,71948.9% ± 0.5 (n=36,719)8.1% (n=454,663)
5 Mystic35,45149.4% ± 0.5 (n=35,451)8.6% (n=412,948)
6 Ritualist37,22448.9% ± 0.5 (n=37,224)8.9% (n=417,480)
7 Emissary36,72449.2% ± 0.5 (n=36,724)9.1% (n=403,465)
8 Oracle54,53949.4% ± 0.4 (n=54,539)10.0% (n=546,368)
9 Phantom42,55649.8% ± 0.5 (n=42,556)9.8% (n=432,077)
10 Ascendant20,78649.6% ± 0.7 (n=20,786)9.7% (n=213,670)
11 Eternus7,31349.6% ± 1.1 (n=7,313)9.4% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.