Deadlock By The Numbers

High-Velocity Rounds

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min50.1% ± 0.1 (n=1,125,356)+0.1 pp
10–20 min49.1% ± 0.3 (n=82,909)-0.6 pp
20 min or later49.3% ± 0.4 (n=55,230)+1.1 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Lash55.8% ± 2.4 (n=1,631)+2.5 pp
Dynamo54.1% ± 1.0 (n=8,940)+2.4 pp
Yamato54.6% ± 0.7 (n=18,404)+2.3 pp
Shiv45.4% ± 0.6 (n=27,791)+2.1 pp
Rat King56.6% ± 0.2 (n=252,789)+1.3 pp
Vindicta50.6% ± 0.3 (n=106,914)+1.0 pp
Seven54.5% ± 0.7 (n=16,962)+0.8 pp
Grey Talon46.1% ± 0.5 (n=40,888)+0.8 pp
Warden43.8% ± 0.6 (n=28,238)+0.8 pp
Paige55.7% ± 0.3 (n=116,929)+0.6 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers1,263,49550.0% ± 0.1 (n=1,263,495)27.2% (n=4,643,618)
1 Initiate72,60049.8% ± 0.4 (n=72,600)25.3% (n=286,633)
2 Seeker144,57150.3% ± 0.3 (n=144,571)25.5% (n=567,145)
3 Acolyte142,00950.1% ± 0.3 (n=142,009)26.4% (n=538,601)
4 Sentinel121,89850.4% ± 0.3 (n=121,898)26.8% (n=454,663)
5 Mystic113,74450.1% ± 0.3 (n=113,744)27.5% (n=412,948)
6 Ritualist115,97750.1% ± 0.3 (n=115,977)27.8% (n=417,480)
7 Emissary113,08650.1% ± 0.3 (n=113,086)28.0% (n=403,465)
8 Oracle155,79549.9% ± 0.2 (n=155,795)28.5% (n=546,368)
9 Phantom124,77249.9% ± 0.3 (n=124,772)28.9% (n=432,077)
10 Ascendant64,04750.0% ± 0.4 (n=64,047)30.0% (n=213,670)
11 Eternus25,82349.5% ± 0.6 (n=25,823)33.1% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.