High-Velocity Rounds
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.1% ± 0.1 (n=1,125,356) | +0.1 pp |
| 10–20 min | 49.1% ± 0.3 (n=82,909) | -0.6 pp |
| 20 min or later | 49.3% ± 0.4 (n=55,230) | +1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.8% ± 2.4 (n=1,631) | +2.5 pp | |
| 54.1% ± 1.0 (n=8,940) | +2.4 pp | |
| 54.6% ± 0.7 (n=18,404) | +2.3 pp | |
| 45.4% ± 0.6 (n=27,791) | +2.1 pp | |
| 56.6% ± 0.2 (n=252,789) | +1.3 pp | |
| 50.6% ± 0.3 (n=106,914) | +1.0 pp | |
| 54.5% ± 0.7 (n=16,962) | +0.8 pp | |
| 46.1% ± 0.5 (n=40,888) | +0.8 pp | |
| 43.8% ± 0.6 (n=28,238) | +0.8 pp | |
| 55.7% ± 0.3 (n=116,929) | +0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 1,263,495 | 50.0% ± 0.1 (n=1,263,495) | 27.2% (n=4,643,618) |
| 1 Initiate | 72,600 | 49.8% ± 0.4 (n=72,600) | 25.3% (n=286,633) |
| 2 Seeker | 144,571 | 50.3% ± 0.3 (n=144,571) | 25.5% (n=567,145) |
| 3 Acolyte | 142,009 | 50.1% ± 0.3 (n=142,009) | 26.4% (n=538,601) |
| 4 Sentinel | 121,898 | 50.4% ± 0.3 (n=121,898) | 26.8% (n=454,663) |
| 5 Mystic | 113,744 | 50.1% ± 0.3 (n=113,744) | 27.5% (n=412,948) |
| 6 Ritualist | 115,977 | 50.1% ± 0.3 (n=115,977) | 27.8% (n=417,480) |
| 7 Emissary | 113,086 | 50.1% ± 0.3 (n=113,086) | 28.0% (n=403,465) |
| 8 Oracle | 155,795 | 49.9% ± 0.2 (n=155,795) | 28.5% (n=546,368) |
| 9 Phantom | 124,772 | 49.9% ± 0.3 (n=124,772) | 28.9% (n=432,077) |
| 10 Ascendant | 64,047 | 50.0% ± 0.4 (n=64,047) | 30.0% (n=213,670) |
| 11 Eternus | 25,823 | 49.5% ± 0.6 (n=25,823) | 33.1% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.