Counterspell
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.9% ± 2.4 (n=1,631) | -1.8 pp |
| 10–20 min | 51.4% ± 0.3 (n=132,586) | -1.1 pp |
| 20 min or later | 48.0% ± 0.2 (n=250,298) | -2.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 44.5% ± 2.6 (n=1,348) | +0.9 pp | |
| 51.5% ± 0.3 (n=78,928) | +0.8 pp | |
| 48.8% ± 1.2 (n=7,141) | -0.1 pp | |
| 47.4% ± 0.8 (n=16,552) | -0.1 pp | |
| 44.6% ± 1.2 (n=6,701) | -0.2 pp | |
| 44.1% ± 1.7 (n=3,281) | -0.3 pp | |
| 48.4% ± 1.4 (n=4,562) | -0.4 pp | |
| 46.8% ± 2.0 (n=2,284) | -0.5 pp | |
| 46.4% ± 0.6 (n=22,947) | -0.7 pp | |
| 52.1% ± 1.2 (n=7,106) | -0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 384,516 | 49.2% ± 0.2 (n=384,516) | 8.3% (n=4,643,618) |
| 1 Initiate | 14,568 | 48.7% ± 0.8 (n=14,568) | 5.1% (n=286,633) |
| 2 Seeker | 34,413 | 49.1% ± 0.5 (n=34,413) | 6.1% (n=567,145) |
| 3 Acolyte | 37,869 | 49.4% ± 0.5 (n=37,869) | 7.0% (n=538,601) |
| 4 Sentinel | 35,430 | 49.2% ± 0.5 (n=35,430) | 7.8% (n=454,663) |
| 5 Mystic | 34,920 | 49.2% ± 0.5 (n=34,920) | 8.5% (n=412,948) |
| 6 Ritualist | 38,977 | 49.1% ± 0.5 (n=38,977) | 9.3% (n=417,480) |
| 7 Emissary | 39,441 | 48.9% ± 0.5 (n=39,441) | 9.8% (n=403,465) |
| 8 Oracle | 57,008 | 49.5% ± 0.4 (n=57,008) | 10.4% (n=546,368) |
| 9 Phantom | 43,944 | 49.4% ± 0.5 (n=43,944) | 10.2% (n=432,077) |
| 10 Ascendant | 20,992 | 49.8% ± 0.7 (n=20,992) | 9.8% (n=213,670) |
| 11 Eternus | 7,288 | 50.5% ± 1.1 (n=7,288) | 9.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.