Deadlock By The Numbers

Restorative Shot

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min49.1% ± 0.1 (n=619,751)-1.0 pp
10–20 min44.2% ± 1.5 (n=4,032)-4.6 pp
20 min or later40.6% ± 2.4 (n=1,636)-4.9 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Holliday50.9% ± 1.1 (n=8,105)+1.9 pp
Apollo53.1% ± 2.3 (n=1,762)+1.4 pp
Rem48.3% ± 5.7 (n=292)+1.0 pp
Warden44.5% ± 3.7 (n=705)+1.0 pp
Violet48.7% ± 0.9 (n=11,042)+0.8 pp
Venator48.0% ± 0.3 (n=110,241)+0.8 pp
Grey Talon46.2% ± 1.1 (n=7,619)+0.7 pp
Dynamo52.3% ± 4.1 (n=560)+0.6 pp
Silver47.9% ± 0.4 (n=52,156)+0.5 pp
Viscous47.8% ± 4.2 (n=550)+0.5 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers625,41949.1% ± 0.1 (n=625,419)13.5% (n=4,643,618)
1 Initiate35,86649.8% ± 0.5 (n=35,866)12.5% (n=286,633)
2 Seeker69,72549.8% ± 0.4 (n=69,725)12.3% (n=567,145)
3 Acolyte67,61449.5% ± 0.4 (n=67,614)12.6% (n=538,601)
4 Sentinel56,45249.3% ± 0.4 (n=56,452)12.4% (n=454,663)
5 Mystic52,47649.3% ± 0.4 (n=52,476)12.7% (n=412,948)
6 Ritualist54,32149.2% ± 0.4 (n=54,321)13.0% (n=417,480)
7 Emissary53,87549.0% ± 0.4 (n=53,875)13.4% (n=403,465)
8 Oracle78,35248.7% ± 0.3 (n=78,352)14.3% (n=546,368)
9 Phantom65,42149.0% ± 0.4 (n=65,421)15.1% (n=432,077)
10 Ascendant35,51848.5% ± 0.5 (n=35,518)16.6% (n=213,670)
11 Eternus15,23448.6% ± 0.8 (n=15,234)19.5% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.