Restorative Shot
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 49.1% ± 0.1 (n=619,751) | -1.0 pp |
| 10–20 min | 44.2% ± 1.5 (n=4,032) | -4.6 pp |
| 20 min or later | 40.6% ± 2.4 (n=1,636) | -4.9 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.9% ± 1.1 (n=8,105) | +1.9 pp | |
| 53.1% ± 2.3 (n=1,762) | +1.4 pp | |
| 48.3% ± 5.7 (n=292) | +1.0 pp | |
| 44.5% ± 3.7 (n=705) | +1.0 pp | |
| 48.7% ± 0.9 (n=11,042) | +0.8 pp | |
| 48.0% ± 0.3 (n=110,241) | +0.8 pp | |
| 46.2% ± 1.1 (n=7,619) | +0.7 pp | |
| 52.3% ± 4.1 (n=560) | +0.6 pp | |
| 47.9% ± 0.4 (n=52,156) | +0.5 pp | |
| 47.8% ± 4.2 (n=550) | +0.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 625,419 | 49.1% ± 0.1 (n=625,419) | 13.5% (n=4,643,618) |
| 1 Initiate | 35,866 | 49.8% ± 0.5 (n=35,866) | 12.5% (n=286,633) |
| 2 Seeker | 69,725 | 49.8% ± 0.4 (n=69,725) | 12.3% (n=567,145) |
| 3 Acolyte | 67,614 | 49.5% ± 0.4 (n=67,614) | 12.6% (n=538,601) |
| 4 Sentinel | 56,452 | 49.3% ± 0.4 (n=56,452) | 12.4% (n=454,663) |
| 5 Mystic | 52,476 | 49.3% ± 0.4 (n=52,476) | 12.7% (n=412,948) |
| 6 Ritualist | 54,321 | 49.2% ± 0.4 (n=54,321) | 13.0% (n=417,480) |
| 7 Emissary | 53,875 | 49.0% ± 0.4 (n=53,875) | 13.4% (n=403,465) |
| 8 Oracle | 78,352 | 48.7% ± 0.3 (n=78,352) | 14.3% (n=546,368) |
| 9 Phantom | 65,421 | 49.0% ± 0.4 (n=65,421) | 15.1% (n=432,077) |
| 10 Ascendant | 35,518 | 48.5% ± 0.5 (n=35,518) | 16.6% (n=213,670) |
| 11 Eternus | 15,234 | 48.6% ± 0.8 (n=15,234) | 19.5% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.