Sharpshooter
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 48.3% ± 0.4 (n=74,592) | -6.8 pp |
| 10–20 min | 48.0% ± 0.2 (n=167,738) | -4.4 pp |
| 20 min or later | 45.8% ± 0.3 (n=104,532) | -2.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.4% ± 1.9 (n=2,486) | +2.1 pp | |
| 49.7% ± 2.0 (n=2,296) | +0.6 pp | |
| 49.8% ± 0.7 (n=18,451) | -0.1 pp | |
| 46.6% ± 0.6 (n=28,792) | -0.1 pp | |
| 44.0% ± 0.4 (n=57,153) | -0.2 pp | |
| 56.1% ± 2.4 (n=1,685) | -0.4 pp | |
| 51.0% ± 0.3 (n=104,183) | -0.7 pp | |
| 45.6% ± 0.3 (n=80,562) | -1.1 pp | |
| 44.1% ± 0.5 (n=35,033) | -1.2 pp | |
| 45.9% ± 6.2 (n=242) | -1.3 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 346,862 | 47.4% ± 0.2 (n=346,862) | 7.5% (n=4,643,618) |
| 1 Initiate | 19,654 | 48.0% ± 0.7 (n=19,654) | 6.9% (n=286,633) |
| 2 Seeker | 39,463 | 47.5% ± 0.5 (n=39,463) | 7.0% (n=567,145) |
| 3 Acolyte | 40,013 | 47.9% ± 0.5 (n=40,013) | 7.4% (n=538,601) |
| 4 Sentinel | 33,561 | 48.0% ± 0.5 (n=33,561) | 7.4% (n=454,663) |
| 5 Mystic | 31,666 | 47.4% ± 0.5 (n=31,666) | 7.7% (n=412,948) |
| 6 Ritualist | 32,095 | 47.4% ± 0.5 (n=32,095) | 7.7% (n=417,480) |
| 7 Emissary | 31,502 | 47.1% ± 0.6 (n=31,502) | 7.8% (n=403,465) |
| 8 Oracle | 44,066 | 47.3% ± 0.5 (n=44,066) | 8.1% (n=546,368) |
| 9 Phantom | 33,457 | 47.4% ± 0.5 (n=33,457) | 7.7% (n=432,077) |
| 10 Ascendant | 16,560 | 47.0% ± 0.8 (n=16,560) | 7.8% (n=213,670) |
| 11 Eternus | 6,180 | 47.8% ± 1.2 (n=6,180) | 7.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.