Opening Rounds
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 50.5% ± 0.1 (n=820,421) | -0.8 pp |
| 10–20 min | 48.7% ± 0.3 (n=121,295) | -1.2 pp |
| 20 min or later | 48.0% ± 0.5 (n=41,333) | -1.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.4% ± 1.1 (n=8,204) | +2.0 pp | |
| 48.3% ± 1.2 (n=6,633) | +2.0 pp | |
| 56.8% ± 0.2 (n=225,378) | +1.7 pp | |
| 55.9% ± 0.3 (n=87,630) | +0.4 pp | |
| 44.1% ± 0.3 (n=83,069) | +0.2 pp | |
| 49.8% ± 0.9 (n=12,205) | +0.2 pp | |
| 48.6% ± 2.0 (n=2,335) | +0.2 pp | |
| 50.3% ± 0.3 (n=79,404) | +0.1 pp | |
| 44.0% ± 0.3 (n=86,045) | +0.0 pp | |
| 54.2% ± 0.7 (n=19,620) | -0.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 983,049 | 50.1% ± 0.1 (n=983,049) | 21.2% (n=4,643,618) |
| 1 Initiate | 59,947 | 50.0% ± 0.4 (n=59,947) | 20.9% (n=286,633) |
| 2 Seeker | 118,991 | 50.3% ± 0.3 (n=118,991) | 21.0% (n=567,145) |
| 3 Acolyte | 114,877 | 50.3% ± 0.3 (n=114,877) | 21.3% (n=538,601) |
| 4 Sentinel | 98,010 | 50.6% ± 0.3 (n=98,010) | 21.6% (n=454,663) |
| 5 Mystic | 90,021 | 50.4% ± 0.3 (n=90,021) | 21.8% (n=412,948) |
| 6 Ritualist | 90,765 | 50.2% ± 0.3 (n=90,765) | 21.7% (n=417,480) |
| 7 Emissary | 86,910 | 50.5% ± 0.3 (n=86,910) | 21.5% (n=403,465) |
| 8 Oracle | 116,599 | 50.1% ± 0.3 (n=116,599) | 21.3% (n=546,368) |
| 9 Phantom | 90,161 | 50.1% ± 0.3 (n=90,161) | 20.9% (n=432,077) |
| 10 Ascendant | 44,310 | 49.6% ± 0.5 (n=44,310) | 20.7% (n=213,670) |
| 11 Eternus | 16,574 | 49.1% ± 0.8 (n=16,574) | 21.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.