Deadlock By The Numbers

Opening Rounds

Patch 2026-09-29.

0 = off

Win rate by purchase phase

Phase Win rate when bought Edge over same-tier items
Bought before 10 min50.5% ± 0.1 (n=820,421)-0.8 pp
10–20 min48.7% ± 0.3 (n=121,295)-1.2 pp
20 min or later48.0% ± 0.5 (n=41,333)-1.5 pp

Edge over same-tier items, by hero

Hero Win rate when bought Edge over same-tier items
Dynamo54.4% ± 1.1 (n=8,204)+2.0 pp
Viscous48.3% ± 1.2 (n=6,633)+2.0 pp
Rat King56.8% ± 0.2 (n=225,378)+1.7 pp
Paige55.9% ± 0.3 (n=87,630)+0.4 pp
Solomon44.1% ± 0.3 (n=83,069)+0.2 pp
Holliday49.8% ± 0.9 (n=12,205)+0.2 pp
Nurse Harrow48.6% ± 2.0 (n=2,335)+0.2 pp
Vindicta50.3% ± 0.3 (n=79,404)+0.1 pp
Deadman Danny44.0% ± 0.3 (n=86,045)+0.0 pp
Seven54.2% ± 0.7 (n=19,620)-0.0 pp

By rank tier

Tier Games Win rate when bought Purchase rate
All tiers983,04950.1% ± 0.1 (n=983,049)21.2% (n=4,643,618)
1 Initiate59,94750.0% ± 0.4 (n=59,947)20.9% (n=286,633)
2 Seeker118,99150.3% ± 0.3 (n=118,991)21.0% (n=567,145)
3 Acolyte114,87750.3% ± 0.3 (n=114,877)21.3% (n=538,601)
4 Sentinel98,01050.6% ± 0.3 (n=98,010)21.6% (n=454,663)
5 Mystic90,02150.4% ± 0.3 (n=90,021)21.8% (n=412,948)
6 Ritualist90,76550.2% ± 0.3 (n=90,765)21.7% (n=417,480)
7 Emissary86,91050.5% ± 0.3 (n=86,910)21.5% (n=403,465)
8 Oracle116,59950.1% ± 0.3 (n=116,599)21.3% (n=546,368)
9 Phantom90,16150.1% ± 0.3 (n=90,161)20.9% (n=432,077)
10 Ascendant44,31049.6% ± 0.5 (n=44,310)20.7% (n=213,670)
11 Eternus16,57449.1% ± 0.8 (n=16,574)21.2% (n=78,077)
How we calculate this

In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.

Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.