Escalating Resilience
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.9% ± 2.4 (n=1,661) | -1.2 pp |
| 10–20 min | 55.5% ± 0.4 (n=52,626) | +0.6 pp |
| 20 min or later | 51.6% ± 0.3 (n=114,984) | +1.6 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.7% ± 2.5 (n=1,530) | +3.0 pp | |
| 52.0% ± 7.2 (n=179) | +1.9 pp | |
| 47.4% ± 6.4 (n=230) | +0.5 pp | |
| 43.8% ± 2.6 (n=1,416) | +0.4 pp | |
| 47.6% ± 4.9 (n=391) | +0.1 pp | |
| 55.2% ± 0.8 (n=14,862) | -0.3 pp | |
| 53.3% ± 2.6 (n=1,417) | -0.4 pp | |
| 46.1% ± 7.8 (n=154) | -0.8 pp | |
| 47.3% ± 0.8 (n=14,305) | -0.9 pp | |
| 49.8% ± 2.9 (n=1,101) | -0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 169,271 | 52.8% ± 0.2 (n=169,271) | 3.6% (n=4,643,618) |
| 1 Initiate | 12,325 | 51.8% ± 0.9 (n=12,325) | 4.3% (n=286,633) |
| 2 Seeker | 21,698 | 52.3% ± 0.7 (n=21,698) | 3.8% (n=567,145) |
| 3 Acolyte | 19,441 | 53.0% ± 0.7 (n=19,441) | 3.6% (n=538,601) |
| 4 Sentinel | 16,335 | 53.6% ± 0.8 (n=16,335) | 3.6% (n=454,663) |
| 5 Mystic | 14,827 | 53.0% ± 0.8 (n=14,827) | 3.6% (n=412,948) |
| 6 Ritualist | 14,347 | 53.3% ± 0.8 (n=14,347) | 3.4% (n=417,480) |
| 7 Emissary | 14,134 | 53.5% ± 0.8 (n=14,134) | 3.5% (n=403,465) |
| 8 Oracle | 18,588 | 53.1% ± 0.7 (n=18,588) | 3.4% (n=546,368) |
| 9 Phantom | 15,157 | 53.2% ± 0.8 (n=15,157) | 3.5% (n=432,077) |
| 10 Ascendant | 8,063 | 53.1% ± 1.1 (n=8,063) | 3.8% (n=213,670) |
| 11 Eternus | 3,296 | 52.6% ± 1.7 (n=3,296) | 4.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.