Divine Barrier
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=83) | — |
| 10–20 min | 58.8% ± 0.7 (n=19,948) | +0.7 pp |
| 20 min or later | 55.8% ± 0.2 (n=166,483) | +0.8 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 58.4% ± 5.9 (n=269) | +3.1 pp | |
| 66.8% ± 1.8 (n=2,614) | +2.7 pp | |
| 56.1% ± 8.3 (n=132) | +2.7 pp | |
| 60.0% ± 3.9 (n=597) | +2.5 pp | |
| 59.0% ± 4.1 (n=554) | +1.7 pp | |
| 56.1% ± 5.9 (n=264) | +1.6 pp | |
| 59.2% ± 0.4 (n=73,744) | +1.3 pp | |
| 60.5% ± 1.8 (n=2,686) | +1.2 pp | |
| 59.7% ± 4.1 (n=559) | +1.2 pp | |
| 57.3% ± 2.3 (n=1,755) | +1.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 186,517 | 56.1% ± 0.2 (n=186,517) | 4.0% (n=4,643,618) |
| 1 Initiate | 9,904 | 55.0% ± 1.0 (n=9,904) | 3.5% (n=286,633) |
| 2 Seeker | 20,400 | 55.9% ± 0.7 (n=20,400) | 3.6% (n=567,145) |
| 3 Acolyte | 20,626 | 56.1% ± 0.7 (n=20,626) | 3.8% (n=538,601) |
| 4 Sentinel | 17,087 | 56.4% ± 0.7 (n=17,087) | 3.8% (n=454,663) |
| 5 Mystic | 16,643 | 56.1% ± 0.8 (n=16,643) | 4.0% (n=412,948) |
| 6 Ritualist | 16,708 | 56.1% ± 0.8 (n=16,708) | 4.0% (n=417,480) |
| 7 Emissary | 16,848 | 56.1% ± 0.7 (n=16,848) | 4.2% (n=403,465) |
| 8 Oracle | 23,833 | 56.3% ± 0.6 (n=23,833) | 4.4% (n=546,368) |
| 9 Phantom | 19,193 | 56.9% ± 0.7 (n=19,193) | 4.4% (n=432,077) |
| 10 Ascendant | 9,896 | 56.6% ± 1.0 (n=9,896) | 4.6% (n=213,670) |
| 11 Eternus | 4,502 | 57.1% ± 1.4 (n=4,502) | 5.8% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.