Slowing Hex
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 51.2% ± 0.3 (n=94,212) | -0.7 pp |
| 10–20 min | 49.1% ± 0.2 (n=300,502) | -0.8 pp |
| 20 min or later | 45.9% ± 0.3 (n=117,525) | -2.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 45.5% ± 0.5 (n=34,357) | -0.0 pp | |
| 45.3% ± 0.7 (n=20,758) | -0.1 pp | |
| 44.2% ± 3.2 (n=894) | -0.2 pp | |
| 46.5% ± 0.4 (n=56,695) | -0.2 pp | |
| 50.6% ± 1.1 (n=7,716) | -0.5 pp | |
| 45.7% ± 0.7 (n=21,795) | -0.5 pp | |
| 45.4% ± 0.8 (n=15,669) | -0.5 pp | |
| 52.6% ± 0.6 (n=23,655) | -0.7 pp | |
| 47.0% ± 0.6 (n=28,570) | -0.8 pp | |
| 55.2% ± 0.4 (n=58,119) | -0.8 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 512,239 | 48.8% ± 0.1 (n=512,239) | 11.0% (n=4,643,618) |
| 1 Initiate | 19,539 | 47.7% ± 0.7 (n=19,539) | 6.8% (n=286,633) |
| 2 Seeker | 46,270 | 48.1% ± 0.5 (n=46,270) | 8.2% (n=567,145) |
| 3 Acolyte | 50,366 | 48.8% ± 0.4 (n=50,366) | 9.4% (n=538,601) |
| 4 Sentinel | 47,555 | 49.1% ± 0.4 (n=47,555) | 10.5% (n=454,663) |
| 5 Mystic | 45,381 | 48.9% ± 0.5 (n=45,381) | 11.0% (n=412,948) |
| 6 Ritualist | 49,187 | 48.6% ± 0.4 (n=49,187) | 11.8% (n=417,480) |
| 7 Emissary | 50,628 | 49.1% ± 0.4 (n=50,628) | 12.5% (n=403,465) |
| 8 Oracle | 73,325 | 48.9% ± 0.4 (n=73,325) | 13.4% (n=546,368) |
| 9 Phantom | 62,050 | 49.4% ± 0.4 (n=62,050) | 14.4% (n=432,077) |
| 10 Ascendant | 31,477 | 49.3% ± 0.6 (n=31,477) | 14.7% (n=213,670) |
| 11 Eternus | 11,390 | 49.3% ± 0.9 (n=11,390) | 14.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.