Siphon Bullets
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=4) | — |
| 10–20 min | 63.9% ± 0.8 (n=13,333) | +1.5 pp |
| 20 min or later | 58.7% ± 0.2 (n=358,713) | +3.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 55.8% ± 8.7 (n=120) | +4.6 pp | |
| 60.6% ± 2.9 (n=1,124) | +4.0 pp | |
| 54.8% ± 4.6 (n=451) | +3.5 pp | |
| 57.4% ± 1.2 (n=6,572) | +3.2 pp | |
| 62.1% ± 0.7 (n=16,486) | +2.9 pp | |
| 53.4% ± 4.0 (n=590) | +2.6 pp | |
| 60.3% ± 2.4 (n=1,606) | +2.1 pp | |
| 55.4% ± 0.7 (n=19,249) | +1.7 pp | |
| 61.5% ± 0.3 (n=136,023) | +1.6 pp | |
| 52.8% ± 1.1 (n=8,543) | +1.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 372,053 | 58.9% ± 0.2 (n=372,053) | 8.0% (n=4,643,618) |
| 1 Initiate | 20,120 | 58.6% ± 0.7 (n=20,120) | 7.0% (n=286,633) |
| 2 Seeker | 42,099 | 58.7% ± 0.5 (n=42,099) | 7.4% (n=567,145) |
| 3 Acolyte | 40,636 | 59.5% ± 0.5 (n=40,636) | 7.5% (n=538,601) |
| 4 Sentinel | 35,562 | 59.7% ± 0.5 (n=35,562) | 7.8% (n=454,663) |
| 5 Mystic | 33,075 | 59.4% ± 0.5 (n=33,075) | 8.0% (n=412,948) |
| 6 Ritualist | 34,355 | 59.4% ± 0.5 (n=34,355) | 8.2% (n=417,480) |
| 7 Emissary | 33,946 | 58.8% ± 0.5 (n=33,946) | 8.4% (n=403,465) |
| 8 Oracle | 46,532 | 58.9% ± 0.4 (n=46,532) | 8.5% (n=546,368) |
| 9 Phantom | 38,020 | 58.4% ± 0.5 (n=38,020) | 8.8% (n=432,077) |
| 10 Ascendant | 19,088 | 57.8% ± 0.7 (n=19,088) | 8.9% (n=213,670) |
| 11 Eternus | 7,215 | 56.7% ± 1.1 (n=7,215) | 9.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.