Ballistic Enchantment
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 58.9% ± 1.4 (n=4,768) | +3.0 pp |
| 10–20 min | 58.2% ± 0.3 (n=133,981) | +2.7 pp |
| 20 min or later | 51.1% ± 0.2 (n=164,313) | +1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 52.2% ± 9.1 (n=113) | +2.8 pp | |
| 51.5% ± 6.9 (n=198) | +1.8 pp | |
| 48.8% ± 5.1 (n=363) | +1.8 pp | |
| 55.4% ± 2.8 (n=1,200) | +0.9 pp | |
| 49.0% ± 1.8 (n=3,092) | +0.7 pp | |
| 51.0% ± 1.0 (n=10,134) | +0.6 pp | |
| 55.5% ± 9.1 (n=110) | +0.6 pp | |
| 54.3% ± 0.8 (n=13,918) | +0.3 pp | |
| 48.7% ± 6.3 (n=238) | +0.3 pp | |
| 50.2% ± 1.7 (n=3,513) | -0.4 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 303,062 | 54.3% ± 0.2 (n=303,062) | 6.5% (n=4,643,618) |
| 1 Initiate | 20,646 | 53.4% ± 0.7 (n=20,646) | 7.2% (n=286,633) |
| 2 Seeker | 39,890 | 54.2% ± 0.5 (n=39,890) | 7.0% (n=567,145) |
| 3 Acolyte | 36,515 | 54.2% ± 0.5 (n=36,515) | 6.8% (n=538,601) |
| 4 Sentinel | 31,083 | 54.7% ± 0.6 (n=31,083) | 6.8% (n=454,663) |
| 5 Mystic | 28,029 | 54.7% ± 0.6 (n=28,029) | 6.8% (n=412,948) |
| 6 Ritualist | 27,624 | 54.8% ± 0.6 (n=27,624) | 6.6% (n=417,480) |
| 7 Emissary | 26,084 | 55.5% ± 0.6 (n=26,084) | 6.5% (n=403,465) |
| 8 Oracle | 33,156 | 55.0% ± 0.5 (n=33,156) | 6.1% (n=546,368) |
| 9 Phantom | 24,963 | 54.6% ± 0.6 (n=24,963) | 5.8% (n=432,077) |
| 10 Ascendant | 12,104 | 53.7% ± 0.9 (n=12,104) | 5.7% (n=213,670) |
| 11 Eternus | 4,210 | 50.4% ± 1.5 (n=4,210) | 5.4% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.