Return Fire
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.7% ± 1.1 (n=7,878) | +1.5 pp |
| 10–20 min | 51.2% ± 0.5 (n=42,250) | +0.6 pp |
| 20 min or later | 42.1% ± 0.6 (n=26,096) | -4.2 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.2% ± 8.1 (n=142) | +0.9 pp | |
| 42.3% ± 3.9 (n=624) | -2.2 pp | |
| 52.7% ± 0.5 (n=44,327) | -2.5 pp | |
| 46.7% ± 3.4 (n=818) | -2.6 pp | |
| 44.4% ± 6.6 (n=216) | -3.1 pp | |
| 40.0% ± 1.9 (n=2,599) | -3.2 pp | |
| 46.0% ± 4.6 (n=457) | -3.4 pp | |
| 45.6% ± 4.6 (n=456) | -3.5 pp | |
| 42.1% ± 4.3 (n=508) | -3.5 pp | |
| 44.0% ± 8.1 (n=141) | -3.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 76,224 | 48.2% ± 0.4 (n=76,224) | 1.6% (n=4,643,618) |
| 1 Initiate | 3,857 | 50.0% ± 1.6 (n=3,857) | 1.3% (n=286,633) |
| 2 Seeker | 7,872 | 49.0% ± 1.1 (n=7,872) | 1.4% (n=567,145) |
| 3 Acolyte | 8,041 | 49.0% ± 1.1 (n=8,041) | 1.5% (n=538,601) |
| 4 Sentinel | 7,151 | 48.5% ± 1.2 (n=7,151) | 1.6% (n=454,663) |
| 5 Mystic | 7,058 | 48.5% ± 1.2 (n=7,058) | 1.7% (n=412,948) |
| 6 Ritualist | 7,227 | 48.4% ± 1.2 (n=7,227) | 1.7% (n=417,480) |
| 7 Emissary | 7,156 | 47.6% ± 1.2 (n=7,156) | 1.8% (n=403,465) |
| 8 Oracle | 9,816 | 47.6% ± 1.0 (n=9,816) | 1.8% (n=546,368) |
| 9 Phantom | 8,173 | 47.5% ± 1.1 (n=8,173) | 1.9% (n=432,077) |
| 10 Ascendant | 4,021 | 47.4% ± 1.5 (n=4,021) | 1.9% (n=213,670) |
| 11 Eternus | 1,810 | 48.1% ± 2.3 (n=1,810) | 2.3% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.