Spirit Sap
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 49.6% ± 0.5 (n=43,023) | -0.7 pp |
| 10–20 min | 46.0% ± 0.6 (n=24,544) | -2.8 pp |
| 20 min or later | 49.6% ± 0.6 (n=23,697) | -2.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 45.5% ± 1.9 (n=2,573) | +1.8 pp | |
| 48.2% ± 0.4 (n=48,745) | +1.8 pp | |
| 44.8% ± 4.8 (n=400) | +1.2 pp | |
| 44.4% ± 4.5 (n=471) | +1.1 pp | |
| 55.0% ± 2.1 (n=2,258) | +1.1 pp | |
| 48.6% ± 2.3 (n=1,741) | +1.0 pp | |
| 48.0% ± 1.6 (n=3,601) | +0.4 pp | |
| 50.8% ± 2.2 (n=2,013) | +0.0 pp | |
| 47.6% ± 5.3 (n=338) | -0.1 pp | |
| 47.3% ± 1.8 (n=3,075) | -0.5 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 91,264 | 48.7% ± 0.3 (n=91,264) | 2.0% (n=4,643,618) |
| 1 Initiate | 5,111 | 46.3% ± 1.4 (n=5,111) | 1.8% (n=286,633) |
| 2 Seeker | 10,983 | 46.9% ± 0.9 (n=10,983) | 1.9% (n=567,145) |
| 3 Acolyte | 11,048 | 49.2% ± 0.9 (n=11,048) | 2.1% (n=538,601) |
| 4 Sentinel | 8,666 | 49.7% ± 1.1 (n=8,666) | 1.9% (n=454,663) |
| 5 Mystic | 8,155 | 49.2% ± 1.1 (n=8,155) | 2.0% (n=412,948) |
| 6 Ritualist | 8,246 | 48.9% ± 1.1 (n=8,246) | 2.0% (n=417,480) |
| 7 Emissary | 8,031 | 49.8% ± 1.1 (n=8,031) | 2.0% (n=403,465) |
| 8 Oracle | 11,253 | 49.6% ± 0.9 (n=11,253) | 2.1% (n=546,368) |
| 9 Phantom | 8,409 | 49.0% ± 1.1 (n=8,409) | 1.9% (n=432,077) |
| 10 Ascendant | 4,401 | 49.2% ± 1.5 (n=4,401) | 2.1% (n=213,670) |
| 11 Eternus | 1,709 | 51.1% ± 2.4 (n=1,709) | 2.2% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.