Spellslinger
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=6) | — |
| 10–20 min | 61.1% ± 1.6 (n=3,754) | -1.3 pp |
| 20 min or later | 58.7% ± 0.3 (n=142,371) | +1.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 68.6% ± 3.8 (n=580) | +5.2 pp | |
| 64.8% ± 7.2 (n=165) | +3.6 pp | |
| 60.0% ± 9.4 (n=100) | +2.6 pp | |
| 59.0% ± 0.6 (n=30,316) | +2.3 pp | |
| 65.4% ± 0.6 (n=27,607) | +1.9 pp | |
| 57.4% ± 0.9 (n=12,746) | +1.9 pp | |
| 57.1% ± 1.6 (n=3,558) | +1.7 pp | |
| 61.2% ± 8.1 (n=134) | +1.5 pp | |
| 58.1% ± 0.7 (n=17,622) | +1.3 pp | |
| 58.7% ± 7.0 (n=184) | +1.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 146,131 | 58.7% ± 0.3 (n=146,131) | 3.1% (n=4,643,618) |
| 1 Initiate | 8,875 | 57.0% ± 1.0 (n=8,875) | 3.1% (n=286,633) |
| 2 Seeker | 17,874 | 57.8% ± 0.7 (n=17,874) | 3.2% (n=567,145) |
| 3 Acolyte | 17,664 | 58.8% ± 0.7 (n=17,664) | 3.3% (n=538,601) |
| 4 Sentinel | 14,746 | 59.6% ± 0.8 (n=14,746) | 3.2% (n=454,663) |
| 5 Mystic | 13,153 | 58.8% ± 0.8 (n=13,153) | 3.2% (n=412,948) |
| 6 Ritualist | 13,812 | 59.1% ± 0.8 (n=13,812) | 3.3% (n=417,480) |
| 7 Emissary | 12,707 | 59.3% ± 0.9 (n=12,707) | 3.1% (n=403,465) |
| 8 Oracle | 16,883 | 59.4% ± 0.7 (n=16,883) | 3.1% (n=546,368) |
| 9 Phantom | 12,809 | 59.5% ± 0.8 (n=12,809) | 3.0% (n=432,077) |
| 10 Ascendant | 6,236 | 59.2% ± 1.2 (n=6,236) | 2.9% (n=213,670) |
| 11 Eternus | 2,041 | 60.9% ± 2.1 (n=2,041) | 2.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.