Infuser
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=17) | — |
| 10–20 min | 59.5% ± 0.5 (n=40,984) | +2.4 pp |
| 20 min or later | 55.0% ± 0.2 (n=154,253) | +0.7 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 54.0% ± 5.6 (n=300) | +3.6 pp | |
| 58.3% ± 3.9 (n=604) | +2.2 pp | |
| 54.7% ± 5.0 (n=382) | +1.4 pp | |
| 54.8% ± 0.3 (n=87,364) | +1.0 pp | |
| 53.7% ± 5.3 (n=339) | +0.8 pp | |
| 54.5% ± 0.9 (n=11,998) | +0.8 pp | |
| 58.0% ± 2.6 (n=1,356) | +0.0 pp | |
| 56.3% ± 4.7 (n=430) | -0.2 pp | |
| 58.1% ± 0.5 (n=41,666) | -0.2 pp | |
| 56.7% ± 3.5 (n=759) | -0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 195,255 | 55.9% ± 0.2 (n=195,255) | 4.2% (n=4,643,618) |
| 1 Initiate | 14,724 | 57.0% ± 0.8 (n=14,724) | 5.1% (n=286,633) |
| 2 Seeker | 30,595 | 56.9% ± 0.6 (n=30,595) | 5.4% (n=567,145) |
| 3 Acolyte | 27,174 | 56.4% ± 0.6 (n=27,174) | 5.0% (n=538,601) |
| 4 Sentinel | 21,728 | 56.4% ± 0.7 (n=21,728) | 4.8% (n=454,663) |
| 5 Mystic | 17,826 | 55.8% ± 0.7 (n=17,826) | 4.3% (n=412,948) |
| 6 Ritualist | 16,355 | 55.5% ± 0.8 (n=16,355) | 3.9% (n=417,480) |
| 7 Emissary | 14,896 | 55.2% ± 0.8 (n=14,896) | 3.7% (n=403,465) |
| 8 Oracle | 17,386 | 55.5% ± 0.7 (n=17,386) | 3.2% (n=546,368) |
| 9 Phantom | 11,977 | 55.9% ± 0.9 (n=11,977) | 2.8% (n=432,077) |
| 10 Ascendant | 5,754 | 55.2% ± 1.3 (n=5,754) | 2.7% (n=213,670) |
| 11 Eternus | 1,489 | 53.5% ± 2.5 (n=1,489) | 1.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.