Long Range
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 47.7% ± 0.2 (n=171,097) | -2.7 pp |
| 10–20 min | 47.0% ± 0.3 (n=118,228) | -3.0 pp |
| 20 min or later | 45.9% ± 0.6 (n=23,476) | -2.0 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 50.0% ± 6.4 (n=230) | +3.1 pp | |
| 56.3% ± 2.5 (n=1,491) | +2.3 pp | |
| 48.3% ± 7.9 (n=151) | +2.1 pp | |
| 49.0% ± 2.0 (n=2,339) | +1.9 pp | |
| 57.0% ± 3.2 (n=897) | +1.5 pp | |
| 50.2% ± 0.8 (n=13,343) | +1.3 pp | |
| 49.7% ± 4.5 (n=467) | +1.3 pp | |
| 57.3% ± 2.0 (n=2,242) | +1.2 pp | |
| 46.5% ± 0.6 (n=29,949) | +1.1 pp | |
| 56.7% ± 5.5 (n=307) | +1.0 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 312,801 | 47.3% ± 0.2 (n=312,801) | 6.7% (n=4,643,618) |
| 1 Initiate | 16,144 | 48.1% ± 0.8 (n=16,144) | 5.6% (n=286,633) |
| 2 Seeker | 33,387 | 47.4% ± 0.5 (n=33,387) | 5.9% (n=567,145) |
| 3 Acolyte | 34,922 | 47.9% ± 0.5 (n=34,922) | 6.5% (n=538,601) |
| 4 Sentinel | 29,895 | 48.1% ± 0.6 (n=29,895) | 6.6% (n=454,663) |
| 5 Mystic | 28,688 | 47.2% ± 0.6 (n=28,688) | 6.9% (n=412,948) |
| 6 Ritualist | 29,469 | 47.1% ± 0.6 (n=29,469) | 7.1% (n=417,480) |
| 7 Emissary | 29,172 | 47.2% ± 0.6 (n=29,172) | 7.2% (n=403,465) |
| 8 Oracle | 41,484 | 47.0% ± 0.5 (n=41,484) | 7.6% (n=546,368) |
| 9 Phantom | 31,579 | 47.3% ± 0.6 (n=31,579) | 7.3% (n=432,077) |
| 10 Ascendant | 16,021 | 46.9% ± 0.8 (n=16,021) | 7.5% (n=213,670) |
| 11 Eternus | 5,944 | 47.4% ± 1.3 (n=5,944) | 7.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.