Burst Fire
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 54.5% ± 1.0 (n=10,246) | -0.1 pp |
| 10–20 min | 55.2% ± 0.2 (n=225,755) | +2.2 pp |
| 20 min or later | 49.9% ± 0.2 (n=278,099) | +1.1 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 51.3% ± 7.8 (n=152) | +3.0 pp | |
| 47.8% ± 5.4 (n=324) | +1.8 pp | |
| 48.4% ± 1.3 (n=5,437) | +1.8 pp | |
| 51.6% ± 0.5 (n=46,204) | +1.2 pp | |
| 51.0% ± 3.5 (n=772) | +0.9 pp | |
| 54.8% ± 0.2 (n=189,760) | +0.7 pp | |
| 52.3% ± 0.3 (n=88,096) | +0.4 pp | |
| 49.3% ± 0.5 (n=33,318) | +0.2 pp | |
| 50.0% ± 2.3 (n=1,782) | -0.2 pp | |
| 47.3% ± 0.9 (n=12,468) | -0.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 514,101 | 52.3% ± 0.1 (n=514,101) | 11.1% (n=4,643,618) |
| 1 Initiate | 33,989 | 51.3% ± 0.5 (n=33,989) | 11.9% (n=286,633) |
| 2 Seeker | 65,652 | 51.8% ± 0.4 (n=65,652) | 11.6% (n=567,145) |
| 3 Acolyte | 62,004 | 52.9% ± 0.4 (n=62,004) | 11.5% (n=538,601) |
| 4 Sentinel | 51,060 | 52.4% ± 0.4 (n=51,060) | 11.2% (n=454,663) |
| 5 Mystic | 45,265 | 52.7% ± 0.5 (n=45,265) | 11.0% (n=412,948) |
| 6 Ritualist | 46,342 | 52.4% ± 0.5 (n=46,342) | 11.1% (n=417,480) |
| 7 Emissary | 44,101 | 52.6% ± 0.5 (n=44,101) | 10.9% (n=403,465) |
| 8 Oracle | 58,430 | 52.6% ± 0.4 (n=58,430) | 10.7% (n=546,368) |
| 9 Phantom | 44,876 | 53.3% ± 0.5 (n=44,876) | 10.4% (n=432,077) |
| 10 Ascendant | 21,629 | 53.1% ± 0.7 (n=21,629) | 10.1% (n=213,670) |
| 11 Eternus | 7,841 | 53.9% ± 1.1 (n=7,841) | 10.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.