Split Shot
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 52.8% ± 0.8 (n=16,724) | +1.7 pp |
| 10–20 min | 50.1% ± 0.5 (n=40,494) | +0.1 pp |
| 20 min or later | 48.3% ± 0.5 (n=37,293) | -0.5 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 47.4% ± 9.8 (n=95) | +4.5 pp | |
| 51.5% ± 0.5 (n=35,068) | +0.6 pp | |
| 46.5% ± 2.4 (n=1,679) | +0.0 pp | |
| 58.8% ± 3.2 (n=922) | -0.3 pp | |
| 54.7% ± 0.7 (n=18,271) | -0.4 pp | |
| 49.3% ± 2.5 (n=1,514) | -1.0 pp | |
| 46.7% ± 4.2 (n=533) | -1.7 pp | |
| 53.6% ± 1.0 (n=10,542) | -1.9 pp | |
| 40.6% ± 6.5 (n=219) | -2.2 pp | |
| 40.2% ± 0.8 (n=14,208) | -2.6 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 94,511 | 49.9% ± 0.3 (n=94,511) | 2.0% (n=4,643,618) |
| 1 Initiate | 5,858 | 49.3% ± 1.3 (n=5,858) | 2.0% (n=286,633) |
| 2 Seeker | 11,568 | 47.4% ± 0.9 (n=11,568) | 2.0% (n=567,145) |
| 3 Acolyte | 10,272 | 48.8% ± 1.0 (n=10,272) | 1.9% (n=538,601) |
| 4 Sentinel | 8,655 | 49.5% ± 1.1 (n=8,655) | 1.9% (n=454,663) |
| 5 Mystic | 7,513 | 49.0% ± 1.1 (n=7,513) | 1.8% (n=412,948) |
| 6 Ritualist | 8,144 | 51.5% ± 1.1 (n=8,144) | 2.0% (n=417,480) |
| 7 Emissary | 7,696 | 49.5% ± 1.1 (n=7,696) | 1.9% (n=403,465) |
| 8 Oracle | 10,516 | 50.7% ± 1.0 (n=10,516) | 1.9% (n=546,368) |
| 9 Phantom | 10,020 | 52.5% ± 1.0 (n=10,020) | 2.3% (n=432,077) |
| 10 Ascendant | 5,756 | 52.3% ± 1.3 (n=5,756) | 2.7% (n=213,670) |
| 11 Eternus | 3,049 | 53.1% ± 1.8 (n=3,049) | 3.9% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.