Healing Nova
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | 53.2% ± 1.5 (n=4,106) | -0.1 pp |
| 10–20 min | 52.5% ± 0.5 (n=35,707) | +1.7 pp |
| 20 min or later | 49.1% ± 0.6 (n=25,411) | -0.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 56.5% ± 7.6 (n=161) | +7.6 pp | |
| 57.2% ± 1.1 (n=7,391) | +2.0 pp | |
| 51.6% ± 3.7 (n=708) | +1.8 pp | |
| 55.1% ± 1.6 (n=3,594) | +1.6 pp | |
| 58.1% ± 4.6 (n=444) | +1.6 pp | |
| 54.9% ± 0.8 (n=15,196) | +1.5 pp | |
| 47.7% ± 0.6 (n=31,375) | +0.9 pp | |
| 46.6% ± 7.6 (n=161) | +0.2 pp | |
| 47.7% ± 3.4 (n=826) | -0.4 pp | |
| 55.4% ± 6.0 (n=258) | -0.9 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 65,224 | 51.2% ± 0.4 (n=65,224) | 1.4% (n=4,643,618) |
| 1 Initiate | 7,044 | 50.3% ± 1.2 (n=7,044) | 2.5% (n=286,633) |
| 2 Seeker | 11,108 | 51.6% ± 0.9 (n=11,108) | 2.0% (n=567,145) |
| 3 Acolyte | 8,695 | 51.1% ± 1.1 (n=8,695) | 1.6% (n=538,601) |
| 4 Sentinel | 6,530 | 51.5% ± 1.2 (n=6,530) | 1.4% (n=454,663) |
| 5 Mystic | 5,516 | 51.3% ± 1.3 (n=5,516) | 1.3% (n=412,948) |
| 6 Ritualist | 4,900 | 51.0% ± 1.4 (n=4,900) | 1.2% (n=417,480) |
| 7 Emissary | 4,440 | 51.8% ± 1.5 (n=4,440) | 1.1% (n=403,465) |
| 8 Oracle | 5,468 | 51.2% ± 1.3 (n=5,468) | 1.0% (n=546,368) |
| 9 Phantom | 3,816 | 53.2% ± 1.6 (n=3,816) | 0.9% (n=432,077) |
| 10 Ascendant | 1,397 | 53.1% ± 2.6 (n=1,397) | 0.7% (n=213,670) |
| 11 Eternus | 436 | 59.2% ± 4.6 (n=436) | 0.6% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.