Vortex Web
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=31) | — |
| 10–20 min | 54.2% ± 0.7 (n=20,528) | -0.6 pp |
| 20 min or later | 52.5% ± 0.3 (n=91,270) | -1.4 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 63.4% ± 8.8 (n=112) | +7.9 pp | |
| 55.7% ± 7.3 (n=176) | +3.4 pp | |
| 61.9% ± 5.8 (n=270) | +3.3 pp | |
| 61.0% ± 7.2 (n=172) | +3.0 pp | |
| 54.0% ± 5.8 (n=276) | +2.9 pp | |
| 51.0% ± 6.1 (n=251) | +0.8 pp | |
| 58.4% ± 9.4 (n=101) | +0.5 pp | |
| 57.5% ± 2.4 (n=1,620) | +0.4 pp | |
| 57.7% ± 0.5 (n=35,619) | +0.2 pp | |
| 56.8% ± 0.8 (n=14,034) | -0.2 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 111,829 | 52.8% ± 0.3 (n=111,829) | 2.4% (n=4,643,618) |
| 1 Initiate | 4,900 | 52.2% ± 1.4 (n=4,900) | 1.7% (n=286,633) |
| 2 Seeker | 11,541 | 51.8% ± 0.9 (n=11,541) | 2.0% (n=567,145) |
| 3 Acolyte | 11,939 | 53.1% ± 0.9 (n=11,939) | 2.2% (n=538,601) |
| 4 Sentinel | 11,185 | 52.6% ± 0.9 (n=11,185) | 2.5% (n=454,663) |
| 5 Mystic | 10,503 | 53.8% ± 1.0 (n=10,503) | 2.5% (n=412,948) |
| 6 Ritualist | 11,251 | 52.5% ± 0.9 (n=11,251) | 2.7% (n=417,480) |
| 7 Emissary | 11,259 | 53.0% ± 0.9 (n=11,259) | 2.8% (n=403,465) |
| 8 Oracle | 14,654 | 53.0% ± 0.8 (n=14,654) | 2.7% (n=546,368) |
| 9 Phantom | 11,496 | 52.9% ± 0.9 (n=11,496) | 2.7% (n=432,077) |
| 10 Ascendant | 5,486 | 52.7% ± 1.3 (n=5,486) | 2.6% (n=213,670) |
| 11 Eternus | 1,577 | 53.6% ± 2.5 (n=1,577) | 2.0% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.