Crippling Headshot
Patch 2026-09-29.
Win rate by purchase phase
| Phase | Win rate when bought | Edge over same-tier items |
|---|---|---|
| Bought before 10 min | insufficient data (n=3) | — |
| 10–20 min | 58.9% ± 1.7 (n=3,056) | -1.0 pp |
| 20 min or later | 56.9% ± 0.2 (n=173,170) | -0.3 pp |
Edge over same-tier items, by hero
| Hero | Win rate when bought | Edge over same-tier items |
|---|---|---|
| 57.6% ± 4.7 (n=415) | +1.9 pp | |
| 52.9% ± 2.3 (n=1,764) | +1.4 pp | |
| 59.2% ± 0.8 (n=15,899) | +1.2 pp | |
| 62.9% ± 6.1 (n=237) | +1.1 pp | |
| 59.4% ± 1.6 (n=3,614) | +0.9 pp | |
| 60.1% ± 1.3 (n=5,650) | +0.7 pp | |
| 62.4% ± 7.1 (n=173) | +0.7 pp | |
| 58.3% ± 1.4 (n=4,595) | +0.5 pp | |
| 54.0% ± 2.4 (n=1,691) | +0.3 pp | |
| 55.1% ± 4.1 (n=573) | -0.1 pp |
By rank tier
| Tier | Games | Win rate when bought | Purchase rate |
|---|---|---|---|
| All tiers | 176,229 | 56.9% ± 0.2 (n=176,229) | 3.8% (n=4,643,618) |
| 1 Initiate | 11,252 | 57.6% ± 0.9 (n=11,252) | 3.9% (n=286,633) |
| 2 Seeker | 23,153 | 56.7% ± 0.6 (n=23,153) | 4.1% (n=567,145) |
| 3 Acolyte | 21,876 | 57.4% ± 0.7 (n=21,876) | 4.1% (n=538,601) |
| 4 Sentinel | 17,599 | 57.5% ± 0.7 (n=17,599) | 3.9% (n=454,663) |
| 5 Mystic | 16,058 | 57.3% ± 0.8 (n=16,058) | 3.9% (n=412,948) |
| 6 Ritualist | 16,048 | 57.0% ± 0.8 (n=16,048) | 3.8% (n=417,480) |
| 7 Emissary | 15,640 | 56.3% ± 0.8 (n=15,640) | 3.9% (n=403,465) |
| 8 Oracle | 19,954 | 56.8% ± 0.7 (n=19,954) | 3.7% (n=546,368) |
| 9 Phantom | 14,304 | 56.8% ± 0.8 (n=14,304) | 3.3% (n=432,077) |
| 10 Ascendant | 6,573 | 57.5% ± 1.2 (n=6,573) | 3.1% (n=213,670) |
| 11 Eternus | 2,081 | 56.2% ± 2.1 (n=2,081) | 2.7% (n=78,077) |
How we calculate this
In observed win rates, ± shows half the width of the likely range; n is the number of games or appearances counted. Percentage-point differences are labeled pp.
Win rate when bought is observed wins divided by games among buyers, with a 95% likely range. Small samples or wide ranges are withheld. Edge over same-tier items is how much better or worse the buyers did than a model of the game expected just before purchase, compared with the average for same-tier items. These cover all ranks, clean matches, and are computed daily. They are observational, do not establish cause and do not add up to a build win rate. Follow hero links for win rate impact comparisons among that hero's alternatives. Purchase rates use all player appearances in the selection.