Deadlock By The Numbers


Observed builds

Explore this hero's filtered purchase history. Cores summarize first purchases; full paths have their own counts and evidence.

Most popular

Observed sequence: Extra Spirit -> Extra Regen -> Improved Spirit

23,994 games · Win rate: 54.6% (95% interval 54.0%–55.3%) · Pick share: 22.9%

3-item core: Extra Spirit -> Extra Regen -> Improved Spirit

23,994 games · Win rate: 54.6% (95% interval 54.0%–55.3%) · Pick share: 22.9%

6-item core: Extra Spirit -> Extra Regen -> Improved Spirit -> Torment Pulse -> Spirit Lifesteal -> Sprint Boots

3,266 games · Win rate: 60.0% (95% interval 58.3%–61.7%) · Pick share: 3.1%

Full purchase path

Full observed path: Extra Spirit -> Extra Regen -> Improved Spirit -> Torment Pulse -> Spirit Lifesteal -> Sprint Boots -> Enduring Speed -> Healing Booster -> Mystic Vulnerability -> Mystic Expansion -> Infuser -> Escalating Exposure -> Warp Stone -> Greater Expansion -> Compress Cooldown -> Superior Cooldown -> Transcendent Cooldown (too long to select)

19 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%

Highest win rate

Observed sequence: Rebuttal -> Extra Spirit -> Extra Regen

116 games · Win rate: 62.1% (95% interval 53.0%–70.4%) · Pick share: 0.1%

3-item core: Rebuttal -> Extra Spirit -> Extra Regen

116 games · Win rate: 62.1% (95% interval 53.0%–70.4%) · Pick share: 0.1%

6-item core: Rebuttal -> Extra Spirit -> Extra Regen -> Improved Spirit -> Torment Pulse -> Spirit Lifesteal

35 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%

Full purchase path

Full observed path: Rebuttal -> Extra Spirit -> Extra Regen -> Improved Spirit -> Torment Pulse -> Spirit Lifesteal -> Infuser -> Sprint Boots -> Enduring Speed -> Healing Booster -> Mystic Expansion -> Mystic Vulnerability -> Escalating Exposure -> Warp Stone -> Greater Expansion -> Superior Cooldown -> Transcendent Cooldown (too long to select)

1 games · Win rate: Unavailable (sparse evidence) · Pick share: 0.0%

Observed outcomes are associations, affected by completion, game length and wealth. They do not establish cause. A core's rate does not describe its expandable full path.